59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
#ifndef FSFW_OBJECTMANAGER_SYSTEMOBJECT_H_
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#define FSFW_OBJECTMANAGER_SYSTEMOBJECT_H_
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#include "SystemObjectIF.h"
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#include "../events/Event.h"
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#include "../events/EventReportingProxyIF.h"
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#include "../timemanager/Clock.h"
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/**
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* @brief This class automates insertion into the ObjectManager and
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* management of the object id.
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* @details This class is more a base class, which shall be inherited by any
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* class that is announced to ObjectManager. It automatically includes
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* itself (and therefore the inheriting class) in the object manager's
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* list.
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* @author Ulrich Mohr
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* @ingroup system_objects
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*/
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class SystemObject: public SystemObjectIF {
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private:
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/**
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* @brief This is the id the class instant got assigned.
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*/
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const object_id_t objectId;
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const bool registered;
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public:
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/**
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* Helper function to send Event Messages to the Event Manager
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* @param event
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* @param parameter1
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* @param parameter2
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*/
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virtual void triggerEvent(Event event, uint32_t parameter1 = 0,
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uint32_t parameter2 = 0);
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/**
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* @brief The class's constructor.
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* @details In the constructor, the object id is set and the class is
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* inserted in the object manager.
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* @param setObjectId The id the object shall have.
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* @param doRegister Determines if the object is registered in
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* the global object manager.
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*/
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SystemObject(object_id_t setObjectId, bool doRegister = true);
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/**
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* @brief On destruction, the object removes itself from the list.
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*/
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virtual ~SystemObject();
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object_id_t getObjectId() const override;
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virtual ReturnValue_t initialize() override;
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virtual ReturnValue_t checkObjectConnections();
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virtual void forwardEvent(Event event, uint32_t parameter1 = 0,
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uint32_t parameter2 = 0) const;
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};
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#endif /* FSFW_OBJECTMANAGER_SYSTEMOBJECT_H_ */
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