42 lines
1.6 KiB
C++
42 lines
1.6 KiB
C++
#include "../../tasks/TaskFactory.h"
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#include "MultiObjectTask.h"
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#include "PollingTask.h"
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#include "InitTask.h"
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#include "RtemsBasic.h"
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#include "../../returnvalues/HasReturnvaluesIF.h"
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//TODO: Different variant than the lazy loading in QueueFactory. What's better and why?
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TaskFactory* TaskFactory::factoryInstance = new TaskFactory();
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TaskFactory::~TaskFactory() {
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}
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TaskFactory* TaskFactory::instance() {
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return TaskFactory::factoryInstance;
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}
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PeriodicTaskIF* TaskFactory::createPeriodicTask(TaskName name_,TaskPriority taskPriority_,TaskStackSize stackSize_,TaskPeriod periodInSeconds_,TaskDeadlineMissedFunction deadLineMissedFunction_) {
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rtems_interval taskPeriod = periodInSeconds_ * Clock::getTicksPerSecond();
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return static_cast<PeriodicTaskIF*>(new MultiObjectTask(name_,taskPriority_,stackSize_,taskPeriod,deadLineMissedFunction_));
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}
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FixedTimeslotTaskIF* TaskFactory::createFixedTimeslotTask(TaskName name_,TaskPriority taskPriority_,TaskStackSize stackSize_,TaskPeriod periodInSeconds_,TaskDeadlineMissedFunction deadLineMissedFunction_) {
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rtems_interval taskPeriod = periodInSeconds_ * Clock::getTicksPerSecond();
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return static_cast<FixedTimeslotTaskIF*>(new PollingTask(name_,taskPriority_,stackSize_,taskPeriod,deadLineMissedFunction_));
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}
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ReturnValue_t TaskFactory::deleteTask(PeriodicTaskIF* task) {
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//TODO not implemented
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return HasReturnvaluesIF::RETURN_FAILED;
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}
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ReturnValue_t TaskFactory::delayTask(uint32_t delayMs){
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rtems_task_wake_after(RtemsBasic::convertMsToTicks(delayMs));
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//Only return value is "RTEMS_SUCCESSFUL - always successful" so it has been neglected
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return HasReturnvaluesIF::RETURN_OK;
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}
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TaskFactory::TaskFactory() {
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}
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