fsfw/src/fsfw/osal/rtems/MessageQueue.h

78 lines
3.5 KiB
C++

#ifndef FSFW_OSAL_RTEMS_MESSAGEQUEUE_H_
#define FSFW_OSAL_RTEMS_MESSAGEQUEUE_H_
#include <fsfw/ipc/MessageQueueBase.h>
#include "RtemsBasic.h"
#include "fsfw/internalerror/InternalErrorReporterIF.h"
#include "fsfw/ipc/MessageQueueIF.h"
#include "fsfw/ipc/MessageQueueMessage.h"
#include "fsfw/ipc/definitions.h"
/**
* @brief This class manages sending and receiving of message queue messages.
*
* @details Message queues are used to pass asynchronous messages between processes.
* They work like post boxes, where all incoming messages are stored in
*FIFO order. This class creates a new receiving queue and provides methods to fetch received
*messages. Being a child of MessageQueueSender, this class also provides methods to send a message
*to a user-defined or a default destination. In addition it also provides a reply method to answer
*to the queue it received its last message from. The MessageQueue should be used as "post box" for
*a single owning object. So all message queue communication is "n-to-one". For creating the queue,
*as well as sending and receiving messages, the class makes use of the operating system calls
*provided. \ingroup message_queue
*/
class MessageQueue : public MessageQueueBase {
public:
/**
* @brief The constructor initializes and configures the message queue.
* @details By making use of the according operating system call, a message queue is created
* and initialized. The message depth - the maximum number of messages to be
* buffered - may be set with the help of a parameter, whereas the message size
* is automatically set to the maximum message queue message size. The operating system sets the
* message queue id, or i case of failure, it is set to zero.
* @param message_depth The number of messages to be buffered before passing an error to the
* sender. Default is three.
* @param max_message_size With this parameter, the maximum message size can be adjusted.
* This should be left default.
*/
explicit MessageQueue(size_t message_depth = 3,
size_t max_message_size = MessageQueueMessage::MAX_MESSAGE_SIZE,
MqArgs* args = nullptr);
/** Copying message queues forbidden */
MessageQueue(const MessageQueue&) = delete;
MessageQueue& operator=(const MessageQueue&) = delete;
/**
* @brief The destructor deletes the formerly created message queue.
* @details This is accomplished by using the delete call provided by the operating system.
*/
~MessageQueue() override;
// Implement non-generic MessageQueueIF functions not handled by MessageQueueBase
ReturnValue_t flush(uint32_t* count) override;
ReturnValue_t receiveMessage(MessageQueueMessageIF* message) override;
ReturnValue_t sendMessageFrom(MessageQueueId_t sendTo, MessageQueueMessageIF* message,
MessageQueueId_t sentFrom, bool ignoreFault) override;
private:
/**
* @brief This attribute stores a reference to the internal error reporter for reporting full
* queues. @details In the event of a full destination queue, the reporter will be notified. The
* reference is set by lazy loading
*/
InternalErrorReporterIF* internalErrorReporter;
static uint16_t queueCounter;
/**
* A method to convert an OS-specific return code to the frameworks return value concept.
* @param inValue The return code coming from the OS.
* @return The converted return value.
*/
static ReturnValue_t convertReturnCode(rtems_status_code inValue);
};
#endif /* FSFW_OSAL_RTEMS_MESSAGEQUEUE_H_ */