49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
#include "FsfwFactory.h"
|
|
#include <OBSWConfig.h>
|
|
|
|
#include <fsfw/devicehandlers/DeviceHandlerBase.h>
|
|
#include <fsfw/events/EventManager.h>
|
|
#include <fsfw/health/HealthTable.h>
|
|
#include <fsfw/tmtcservices/CommandingServiceBase.h>
|
|
#include <fsfw/tmtcservices/PusServiceBase.h>
|
|
#include <fsfw/internalerror/InternalErrorReporter.h>
|
|
|
|
#include <cstdint>
|
|
|
|
/**
|
|
* This function builds all system objects required for using
|
|
* the FSFW. It is recommended to build all other required objects
|
|
* in a function with an identical prototype, call this function in it and
|
|
* then pass the function to the object manager so it builds all system
|
|
* objects on software startup.
|
|
*
|
|
* All system objects are registered in the internal object manager
|
|
* automatically. The objects should be added to tasks at a later stage, using
|
|
* their objects IDs.
|
|
*
|
|
* This function also sets static framework IDs.
|
|
*
|
|
* Framework should be created first before creating mission system objects.
|
|
* @ingroup init
|
|
*/
|
|
void Factory::produceFsfwObjects(void) {
|
|
setStaticFrameworkObjectIds();
|
|
new EventManager(objects::EVENT_MANAGER);
|
|
new HealthTable(objects::HEALTH_TABLE);
|
|
new InternalErrorReporter(objects::INTERNAL_ERROR_REPORTER);
|
|
}
|
|
|
|
void Factory::setStaticFrameworkObjectIds() {
|
|
PusServiceBase::PUS_DISTRIBUTOR = objects::NO_OBJECT;
|
|
PusServiceBase::PACKET_DESTINATION = objects::NO_OBJECT;
|
|
|
|
CommandingServiceBase::defaultPacketSource = objects::NO_OBJECT;
|
|
CommandingServiceBase::defaultPacketDestination = objects::NO_OBJECT;
|
|
|
|
DeviceHandlerBase::powerSwitcherId = objects::NO_OBJECT;
|
|
DeviceHandlerBase::rawDataReceiverId = objects::PUS_SERVICE_2_DEVICE_ACCESS;
|
|
|
|
DeviceHandlerFailureIsolation::powerConfirmationId = objects::NO_OBJECT;
|
|
}
|
|
|