49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#ifndef FSFW_SUBSYSTEM_MODES_MODESTORE_H_
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#define FSFW_SUBSYSTEM_MODES_MODESTORE_H_
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#include <FSFWConfig.h>
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#if FSFW_USE_MODESTORE == 1
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#include "ModeStoreIF.h"
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#include "../../container/ArrayList.h"
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#include "../../container/SinglyLinkedList.h"
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#include "../../objectmanager/SystemObject.h"
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class ModeStore: public ModeStoreIF, public SystemObject {
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public:
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ModeStore(object_id_t objectId, uint32_t slots);
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virtual ~ModeStore();
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virtual ReturnValue_t storeArray(ArrayList<ModeListEntry> *sequence,
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ModeListEntry **storedFirstEntry);
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virtual ReturnValue_t deleteList(
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ModeListEntry *sequence);
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virtual ReturnValue_t readList(
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ModeListEntry *sequence,
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ArrayList<ModeListEntry> *into);
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virtual uint32_t getFreeSlots();
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private:
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MutexId_t* mutex;
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ArrayList<ModeListEntry, uint32_t> store;
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ModeListEntry *emptySlot;
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void clear();
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ModeListEntry* findEmptySlotNoLock(
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ModeListEntry* startFrom);
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void deleteListNoLock(
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ModeListEntry *sequence);
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ReturnValue_t isValidEntry(ModeListEntry *sequence);
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};
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#endif
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#endif /* FSFW_SUBSYSTEM_MODES_MODESTORE_H_ */
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