fsfw/subsystem/modes/ModeStore.h

49 lines
1.1 KiB
C++

#ifndef FSFW_SUBSYSTEM_MODES_MODESTORE_H_
#define FSFW_SUBSYSTEM_MODES_MODESTORE_H_
#include <FSFWConfig.h>
#if FSFW_USE_MODESTORE == 1
#include "ModeStoreIF.h"
#include "../../container/ArrayList.h"
#include "../../container/SinglyLinkedList.h"
#include "../../objectmanager/SystemObject.h"
class ModeStore: public ModeStoreIF, public SystemObject {
public:
ModeStore(object_id_t objectId, uint32_t slots);
virtual ~ModeStore();
virtual ReturnValue_t storeArray(ArrayList<ModeListEntry> *sequence,
ModeListEntry **storedFirstEntry);
virtual ReturnValue_t deleteList(
ModeListEntry *sequence);
virtual ReturnValue_t readList(
ModeListEntry *sequence,
ArrayList<ModeListEntry> *into);
virtual uint32_t getFreeSlots();
private:
MutexId_t* mutex;
ArrayList<ModeListEntry, uint32_t> store;
ModeListEntry *emptySlot;
void clear();
ModeListEntry* findEmptySlotNoLock(
ModeListEntry* startFrom);
void deleteListNoLock(
ModeListEntry *sequence);
ReturnValue_t isValidEntry(ModeListEntry *sequence);
};
#endif
#endif /* FSFW_SUBSYSTEM_MODES_MODESTORE_H_ */