fsfw/objectmanager/SystemObject.h

58 lines
1.7 KiB
C++

#ifndef FSFW_OBJECTMANAGER_SYSTEMOBJECT_H_
#define FSFW_OBJECTMANAGER_SYSTEMOBJECT_H_
#include "SystemObjectIF.h"
#include "../events/Event.h"
#include "../events/EventReportingProxyIF.h"
#include "../timemanager/Clock.h"
/**
* @brief This class automates insertion into the ObjectManager and
* management of the object id.
* @details This class is more a base class, which shall be inherited by any
* class that is announced to ObjectManager. It automatically includes
* itself (and therefore the inheriting class) in the object manager's
* list.
* @ingroup system_objects
*/
class SystemObject: public SystemObjectIF {
private:
/**
* @brief This is the id the class instant got assigned.
*/
const object_id_t objectId;
const bool registered;
public:
/**
* Helper function to send Event Messages to the Event Manager
* @param event
* @param parameter1
* @param parameter2
*/
virtual void triggerEvent(Event event, uint32_t parameter1 = 0,
uint32_t parameter2 = 0);
/**
* @brief The class's constructor.
* @details In the constructor, the object id is set and the class is
* inserted in the object manager.
* @param setObjectId The id the object shall have.
* @param doRegister Determines if the object is registered in
* the global object manager.
*/
SystemObject(object_id_t setObjectId, bool doRegister = true);
/**
* @brief On destruction, the object removes itself from the list.
*/
virtual ~SystemObject();
object_id_t getObjectId() const override;
virtual ReturnValue_t initialize() override;
virtual ReturnValue_t checkObjectConnections();
virtual void forwardEvent(Event event, uint32_t parameter1 = 0,
uint32_t parameter2 = 0) const;
};
#endif /* FSFW_OBJECTMANAGER_SYSTEMOBJECT_H_ */