fsfw/src/fsfw/cfdp/CfdpHandler.h

61 lines
1.7 KiB
C++

#ifndef FSFW_CFDP_CFDPHANDLER_H_
#define FSFW_CFDP_CFDPHANDLER_H_
#include "fsfw/ipc/MessageQueueIF.h"
#include "fsfw/objectmanager/SystemObject.h"
#include "fsfw/returnvalues/returnvalue.h"
#include "fsfw/tasks/ExecutableObjectIF.h"
#include "fsfw/tcdistribution/CFDPDistributor.h"
#include "fsfw/tmtcservices/AcceptsTelecommandsIF.h"
namespace Factory {
void setStaticFrameworkObjectIds();
}
class CfdpHandler : public ExecutableObjectIF, public AcceptsTelecommandsIF, public SystemObject {
friend void(Factory::setStaticFrameworkObjectIds)();
public:
CfdpHandler(object_id_t setObjectId, CFDPDistributor* distributor);
/**
* The destructor is empty.
*/
virtual ~CfdpHandler();
virtual ReturnValue_t handleRequest(store_address_t storeId);
virtual ReturnValue_t initialize() override;
uint32_t getIdentifier() const override;
MessageQueueId_t getRequestQueue() const override;
ReturnValue_t performOperation(uint8_t opCode) override;
protected:
/**
* This is a complete instance of the telecommand reception queue
* of the class. It is initialized on construction of the class.
*/
MessageQueueIF* requestQueue = nullptr;
CFDPDistributor* distributor = nullptr;
/**
* The current CFDP packet to be processed.
* It is deleted after handleRequest was executed.
*/
CfdpPacketStored currentPacket;
static object_id_t packetSource;
static object_id_t packetDestination;
private:
/**
* This constant sets the maximum number of packets accepted per call.
* Remember that one packet must be completely handled in one
* #handleRequest call.
*/
static const uint8_t CFDP_HANDLER_MAX_RECEPTION = 100;
};
#endif /* FSFW_CFDP_CFDPHANDLER_H_ */