fsfw/osal/rtems/TaskFactory.cpp

42 lines
1.6 KiB
C++

#include <framework/tasks/TaskFactory.h>
#include "MultiObjectTask.h"
#include "PollingTask.h"
#include "InitTask.h"
#include "RtemsBasic.h"
#include <framework/returnvalues/HasReturnvaluesIF.h>
//TODO: Different variant than the lazy loading in QueueFactory. What's better and why?
TaskFactory* TaskFactory::factoryInstance = new TaskFactory();
TaskFactory::~TaskFactory() {
}
TaskFactory* TaskFactory::instance() {
return TaskFactory::factoryInstance;
}
PeriodicTaskIF* TaskFactory::createPeriodicTask(TaskName name_,TaskPriority taskPriority_,TaskStackSize stackSize_,TaskPeriod periodInSeconds_,TaskDeadlineMissedFunction deadLineMissedFunction_) {
rtems_interval taskPeriod = periodInSeconds_ * Clock::getTicksPerSecond();
return static_cast<PeriodicTaskIF*>(new MultiObjectTask(name_,taskPriority_,stackSize_,taskPeriod,deadLineMissedFunction_));
}
FixedTimeslotTaskIF* TaskFactory::createFixedTimeslotTask(TaskName name_,TaskPriority taskPriority_,TaskStackSize stackSize_,TaskPeriod periodInSeconds_,TaskDeadlineMissedFunction deadLineMissedFunction_) {
rtems_interval taskPeriod = periodInSeconds_ * Clock::getTicksPerSecond();
return static_cast<FixedTimeslotTaskIF*>(new PollingTask(name_,taskPriority_,stackSize_,taskPeriod,deadLineMissedFunction_));
}
ReturnValue_t TaskFactory::deleteTask(PeriodicTaskIF* task) {
//TODO not implemented
return HasReturnvaluesIF::RETURN_FAILED;
}
ReturnValue_t TaskFactory::delayTask(uint32_t delayMs){
rtems_task_wake_after(RtemsBasic::convertMsToTicks(delayMs));
//Only return value is "RTEMS_SUCCESSFUL - always successful" so it has been neglected
return HasReturnvaluesIF::RETURN_OK;
}
TaskFactory::TaskFactory() {
}