fsfw/inc/fsfw/events/eventmatching/EventMatchTree.cpp

150 lines
4.3 KiB
C++

#include "EventIdRangeMatcher.h"
#include "EventMatchTree.h"
#include "ReporterRangeMatcher.h"
#include "SeverityRangeMatcher.h"
EventMatchTree::EventMatchTree(StorageManagerIF* storageBackend,
bool invertedMatch) :
MatchTree<EventMessage*>(end(), 1), factory(storageBackend), invertedMatch(
invertedMatch) {
}
EventMatchTree::~EventMatchTree() {
}
bool EventMatchTree::match(EventMessage* number) {
if (invertedMatch) {
return !MatchTree<EventMessage*>::match(number);
} else {
return MatchTree<EventMessage*>::match(number);
}
}
ReturnValue_t EventMatchTree::addMatch(EventId_t idFrom, EventId_t idTo,
bool idInverted, object_id_t reporterFrom, object_id_t reporterTo,
bool reporterInverted) {
if (idFrom == 0) {
//Assuming all events shall be forwarded.
idTo = 0;
idInverted = true;
}
if (idTo == 0) {
idTo = idFrom;
}
iterator lastTest;
ReturnValue_t result = findOrInsertRangeMatcher<EventId_t,
EventIdRangeMatcher>(begin(), idFrom, idTo, idInverted, &lastTest);
if (result != HasReturnvaluesIF::RETURN_OK) {
return result;
}
if (reporterFrom == 0) {
//No need to add another AND branch
return RETURN_OK;
}
if (reporterTo == 0) {
reporterTo = reporterFrom;
}
return findOrInsertRangeMatcher<object_id_t, ReporterRangeMatcher>(
lastTest.left(), reporterFrom, reporterTo, reporterInverted,
&lastTest);
}
ReturnValue_t EventMatchTree::removeMatch(EventId_t idFrom, EventId_t idTo,
bool idInverted, object_id_t reporterFrom, object_id_t reporterTo,
bool reporterInverted) {
iterator foundElement;
if (idFrom == 0) {
//Assuming a "forward all events" request.
idTo = 0;
idInverted = true;
}
if (idTo == 0) {
idTo = idFrom;
}
foundElement = findRangeMatcher<EventId_t, EventIdRangeMatcher>(begin(),
idFrom, idTo, idInverted);
if (foundElement == end()) {
return NO_MATCH; //Can't tell if too detailed or just not found.
}
if (reporterFrom == 0) {
if (foundElement.left() == end()) {
return removeElementAndReconnectChildren(foundElement);
} else {
return TOO_GENERAL_REQUEST;
}
}
if (reporterTo == 0) {
reporterTo = reporterFrom;
}
foundElement = findRangeMatcher<object_id_t, ReporterRangeMatcher>(
foundElement.left(), reporterFrom, reporterTo, reporterInverted);
if (foundElement == end()) {
return NO_MATCH;
} else {
return removeElementAndReconnectChildren(foundElement);
}
}
template<typename VALUE_T, typename INSERTION_T>
inline ReturnValue_t EventMatchTree::findOrInsertRangeMatcher(iterator start,
VALUE_T idFrom, VALUE_T idTo, bool inverted, iterator* lastTest) {
bool attachToBranch = AND;
iterator iter = start;
while (iter != end()) {
INSERTION_T* matcher = static_cast<INSERTION_T*>(*iter);
attachToBranch = OR;
*lastTest = iter;
if ((matcher->rangeMatcher.lowerBound == idFrom)
&& (matcher->rangeMatcher.upperBound == idTo)
&& (matcher->rangeMatcher.inverted == inverted)) {
return RETURN_OK;
} else {
iter = iter.right();
}
}
//Only reached if nothing was found.
SerializeableMatcherIF<EventMessage*>* newContent = factory.generate<
INSERTION_T>(idFrom, idTo, inverted);
if (newContent == NULL) {
return FULL;
}
Node* newNode = factory.generate<Node>(newContent);
if (newNode == NULL) {
//Need to make sure partially generated content is deleted, otherwise, that's a leak.
factory.destroy<INSERTION_T>(static_cast<INSERTION_T*>(newContent));
return FULL;
}
*lastTest = insert(attachToBranch, *lastTest, newNode);
if (*lastTest == end()) {
//This actaully never fails, so creating a dedicated returncode seems an overshoot.
return RETURN_FAILED;
}
return RETURN_OK;
}
template<typename VALUE_T, typename INSERTION_T>
EventMatchTree::iterator EventMatchTree::findRangeMatcher(iterator start,
VALUE_T idFrom, VALUE_T idTo, bool inverted) {
iterator iter = start;
while (iter != end()) {
INSERTION_T* matcher = static_cast<INSERTION_T*>(*iter);
if ((matcher->rangeMatcher.lowerBound == idFrom)
&& (matcher->rangeMatcher.upperBound == idTo)
&& (matcher->rangeMatcher.inverted == inverted)) {
break;
} else {
iter = iter.right(); //next OR element
}
}
return iter;
}
ReturnValue_t EventMatchTree::cleanUpElement(iterator position) {
factory.destroy(position.element->value);
//If deletion fails, delete element anyway, nothing we can do.
//SHOULDO: Throw event, or write debug output.
return factory.destroy(position.element);
}