53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
#ifndef FSFW_POWER_POWERCOMPONENT_H_
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#define FSFW_POWER_POWERCOMPONENT_H_
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#include "PowerComponentIF.h"
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#include "../objectmanager/frameworkObjects.h"
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#include "../objectmanager/SystemObjectIF.h"
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class PowerComponent: public PowerComponentIF {
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public:
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PowerComponent(object_id_t setId, uint8_t moduleId, float min, float max,
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uint8_t switchId1, bool twoSwitches = false,
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uint8_t switchId2 = 0xFF);
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virtual object_id_t getDeviceObjectId();
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virtual uint8_t getSwitchId1();
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virtual uint8_t getSwitchId2();
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bool hasTwoSwitches();
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float getMin();
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float getMax();
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ReturnValue_t serialize(uint8_t** buffer, size_t* size,
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size_t maxSize, Endianness streamEndianness) const override;
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size_t getSerializedSize() const override;
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ReturnValue_t deSerialize(const uint8_t** buffer, size_t* size,
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Endianness streamEndianness) override;
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ReturnValue_t getParameter(uint8_t domainId, uint16_t parameterId,
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ParameterWrapper *parameterWrapper,
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const ParameterWrapper *newValues, uint16_t startAtIndex);
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private:
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const object_id_t deviceObjectId = objects::NO_OBJECT;
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const uint8_t switchId1;
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const uint8_t switchId2;
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const bool doIHaveTwoSwitches;
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float min = 0.0;
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float max = 0.0;
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uint8_t moduleId = 0;
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PowerComponent();
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};
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#endif /* FSFW_POWER_POWERCOMPONENT_H_ */
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