54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
#include "FsfwFactory.h"
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#include <OBSWConfig.h>
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#include <fsfw/devicehandlers/DeviceHandlerBase.h>
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#include <fsfw/events/EventManager.h>
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#include <fsfw/health/HealthTable.h>
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#include <fsfw/tmtcpacket/pus/tm/TmPacketStored.h>
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#include <fsfw/tmtcservices/CommandingServiceBase.h>
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#include <fsfw/tmtcservices/PusServiceBase.h>
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#include <fsfw/internalerror/InternalErrorReporter.h>
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#include <cstdint>
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/**
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* This function builds all system objects required for using
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* the FSFW. It is recommended to build all other required objects
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* in a function with an identical prototype, call this function in it and
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* then pass the function to the object manager so it builds all system
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* objects on software startup.
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*
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* All system objects are registered in the internal object manager
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* automatically. The objects should be added to tasks at a later stage, using
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* their objects IDs.
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*
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* This function also sets static framework IDs.
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*
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* Framework should be created first before creating mission system objects.
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* @ingroup init
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*/
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void Factory::produceFsfwObjects(void) {
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setStaticFrameworkObjectIds();
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new EventManager(objects::EVENT_MANAGER);
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new HealthTable(objects::HEALTH_TABLE);
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new InternalErrorReporter(objects::INTERNAL_ERROR_REPORTER);
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}
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void Factory::setStaticFrameworkObjectIds() {
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PusServiceBase::PUS_DISTRIBUTOR = objects::NO_OBJECT;
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PusServiceBase::PACKET_DESTINATION = objects::NO_OBJECT;
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CommandingServiceBase::defaultPacketSource = objects::NO_OBJECT;
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CommandingServiceBase::defaultPacketDestination = objects::NO_OBJECT;
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VerificationReporter::messageReceiver = objects::PUS_SERVICE_1_VERIFICATION;
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DeviceHandlerBase::powerSwitcherId = objects::NO_OBJECT;
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DeviceHandlerBase::rawDataReceiverId = objects::PUS_SERVICE_2_DEVICE_ACCESS;
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DeviceHandlerFailureIsolation::powerConfirmationId = objects::NO_OBJECT;
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TmPacketBase::timeStamperId = objects::NO_OBJECT;
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}
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