51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#ifndef FSFW_POWER_POWERSWITCHER_H_
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#define FSFW_POWER_POWERSWITCHER_H_
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#include "PowerSwitchIF.h"
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#include "../objectmanager/SystemObjectIF.h"
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#include "../returnvalues/HasReturnvaluesIF.h"
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#include "../timemanager/Countdown.h"
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class PowerSwitcher: public HasReturnvaluesIF {
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public:
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enum State_t {
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WAIT_OFF,
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WAIT_ON,
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SWITCH_IS_OFF,
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SWITCH_IS_ON,
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};
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State_t state;
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static const uint8_t INTERFACE_ID = CLASS_ID::POWER_SWITCHER;
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static const ReturnValue_t IN_POWER_TRANSITION = MAKE_RETURN_CODE(1);
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static const ReturnValue_t SWITCH_STATE_MISMATCH = MAKE_RETURN_CODE(2);
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PowerSwitcher( uint8_t setSwitch1, uint8_t setSwitch2 = NO_SWITCH,
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State_t setStartState = SWITCH_IS_OFF );
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ReturnValue_t initialize(object_id_t powerSwitchId);
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void turnOn();
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void turnOff();
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void doStateMachine();
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State_t getState();
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ReturnValue_t checkSwitchState();
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uint32_t getSwitchDelay();
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uint8_t getFirstSwitch() const;
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uint8_t getSecondSwitch() const;
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private:
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uint8_t firstSwitch;
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uint8_t secondSwitch;
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PowerSwitchIF* power = nullptr;
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static const uint8_t NO_SWITCH = 0xFF;
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enum SwitchReturn_t {
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ONE_SWITCH = 1,
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TWO_SWITCHES = 2
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};
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ReturnValue_t getStateOfSwitches();
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void commandSwitches( ReturnValue_t onOff );
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SwitchReturn_t howManySwitches();
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};
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#endif /* FSFW_POWER_POWERSWITCHER_H_ */
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