fsfw/datapoollocal/SharedLocalDataSet.h

33 lines
1.0 KiB
C++

#ifndef FSFW_DATAPOOLLOCAL_SHAREDLOCALDATASET_H_
#define FSFW_DATAPOOLLOCAL_SHAREDLOCALDATASET_H_
#include "LocalPoolDataSetBase.h"
#include "../datapool/SharedDataSetIF.h"
#include "../objectmanager/SystemObject.h"
#include <vector>
/**
* Baseline question: If this dataset is shared, is there once instance
* shared among many objects or multiple instances? Maybe be flexible
* and provide both ways? Sharing one instance requires a mutex lock.
* If there are multiple instances, it is not shared anymore, to be fair..
* Then a regular local data set is sufficient.
*/
class SharedLocalDataSet: public SystemObject,
public LocalPoolDataSetBase,
public SharedDataSetIF {
public:
SharedLocalDataSet(object_id_t objectId, sid_t sid,
const size_t maxSize);
ReturnValue_t lockDataset(dur_millis_t mutexTimeout) override;
ReturnValue_t unlockDataset() override;
private:
MutexIF* datasetLock = nullptr;
std::vector<PoolVariableIF*> poolVarVector;
};
#endif /* FSFW_DATAPOOLLOCAL_SHAREDLOCALDATASET_H_ */