subsystem folder update
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3aa666633e
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837a18135e
@ -12,13 +12,10 @@ Subsystem::Subsystem(object_id_t setObjectId, object_id_t parent,
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uint32_t maxNumberOfSequences, uint32_t maxNumberOfTables) :
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SubsystemBase(setObjectId, parent, 0), isInTransition(false),
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childrenChangedHealth(false), currentTargetTable(),
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targetMode(0), targetSubmode(SUBMODE_NONE), initialMode(0),
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currentSequenceIterator(), modeTables(maxNumberOfTables),
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modeSequences(maxNumberOfSequences) {}
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targetSubmode(SUBMODE_NONE), currentSequenceIterator(),
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modeTables(maxNumberOfTables), modeSequences(maxNumberOfSequences) {}
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Subsystem::~Subsystem() {
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//Auto-generated destructor stub
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}
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Subsystem::~Subsystem() {}
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ReturnValue_t Subsystem::checkSequence(HybridIterator<ModeListEntry> iter,
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Mode_t fallbackSequence) {
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@ -344,7 +341,8 @@ ReturnValue_t Subsystem::addSequence(ArrayList<ModeListEntry> *sequence,
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ReturnValue_t result;
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//Before initialize() is called, tables must not be checked as the children are not added yet.
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//Before initialize() is called, tables must not be checked as the
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//children are not added yet.
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//Sequences added before are checked by initialize()
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if (!preInit) {
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result = checkSequence(
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@ -390,8 +388,8 @@ ReturnValue_t Subsystem::addTable(ArrayList<ModeListEntry> *table, Mode_t id,
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ReturnValue_t result;
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//Before initialize() is called, tables must not be checked as the children are not added yet.
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//Tables added before are checked by initialize()
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//Before initialize() is called, tables must not be checked as the children
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//are not added yet. Tables added before are checked by initialize()
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if (!preInit) {
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result = checkTable(
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HybridIterator<ModeListEntry>(table->front(), table->back()));
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@ -582,12 +580,14 @@ void Subsystem::transitionFailed(ReturnValue_t failureCode,
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triggerEvent(MODE_TRANSITION_FAILED, failureCode, parameter);
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if (mode == targetMode) {
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//already tried going back to the current mode
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//go into fallback mode, also set current mode to fallback mode, so we come here at the next fail
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//go into fallback mode, also set current mode to fallback mode,
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//so we come here at the next fail
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modeHelper.setForced(true);
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ReturnValue_t result;
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if ((result = checkSequence(getFallbackSequence(mode))) != RETURN_OK) {
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triggerEvent(FALLBACK_FAILED, result, getFallbackSequence(mode));
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isInTransition = false; //keep still and allow arbitrary mode commands to recover
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//keep still and allow arbitrary mode commands to recover
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isInTransition = false;
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return;
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}
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mode = getFallbackSequence(mode);
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@ -651,8 +651,10 @@ void Subsystem::cantKeepMode() {
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modeHelper.setForced(true);
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//already set the mode, so that we do not try to go back in our old mode when the transition fails
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//already set the mode, so that we do not try to go back in our old mode
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//when the transition fails
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mode = getFallbackSequence(mode);
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//SHOULDDO: We should store submodes for fallback sequence as well, otherwise we should get rid of submodes completely.
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//SHOULDDO: We should store submodes for fallback sequence as well,
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//otherwise we should get rid of submodes completely.
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startTransition(mode, SUBMODE_NONE);
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}
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@ -1,13 +1,14 @@
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#ifndef SUBSYSTEM_H_
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#define SUBSYSTEM_H_
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#ifndef FSFW_SUBSYSTEM_SUBSYSTEM_H_
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#define FSFW_SUBSYSTEM_SUBSYSTEM_H_
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#include "SubsystemBase.h"
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#include "modes/ModeDefinitions.h"
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#include "../container/FixedArrayList.h"
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#include "../container/FixedMap.h"
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#include "../container/HybridIterator.h"
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#include "../container/SinglyLinkedList.h"
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#include "../serialize/SerialArrayListAdapter.h"
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#include "../subsystem/modes/ModeDefinitions.h"
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#include "../subsystem/SubsystemBase.h"
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class Subsystem: public SubsystemBase, public HasModeSequenceIF {
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public:
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@ -44,11 +45,11 @@ public:
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void setInitialMode(Mode_t mode);
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virtual ReturnValue_t initialize();
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virtual ReturnValue_t initialize() override;
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virtual ReturnValue_t checkObjectConnections();
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virtual ReturnValue_t checkObjectConnections() override;
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virtual MessageQueueId_t getSequenceCommandQueue() const;
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virtual MessageQueueId_t getSequenceCommandQueue() const override;
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/**
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*
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@ -96,11 +97,11 @@ protected:
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HybridIterator<ModeListEntry> currentTargetTable;
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Mode_t targetMode;
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Mode_t targetMode = 0;
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Submode_t targetSubmode;
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Mode_t initialMode;
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Mode_t initialMode = 0;
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HybridIterator<ModeListEntry> currentSequenceIterator;
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@ -153,7 +154,8 @@ protected:
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virtual void startTransition(Mode_t mode, Submode_t submode);
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void sendSerializablesAsCommandMessage(Command_t command, SerializeIF **elements, uint8_t count);
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void sendSerializablesAsCommandMessage(Command_t command,
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SerializeIF **elements, uint8_t count);
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void transitionFailed(ReturnValue_t failureCode, uint32_t parameter);
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@ -161,4 +163,4 @@ protected:
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};
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#endif /* SUBSYSTEM_H_ */
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#endif /* FSFW_SUBSYSTEM_SUBSYSTEM_H_ */
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@ -6,10 +6,10 @@
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SubsystemBase::SubsystemBase(object_id_t setObjectId, object_id_t parent,
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Mode_t initialMode, uint16_t commandQueueDepth) :
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SystemObject(setObjectId), mode(initialMode), submode(SUBMODE_NONE),
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childrenChangedMode(false), commandsOutstanding(0), commandQueue(NULL),
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childrenChangedMode(false),
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commandQueue(QueueFactory::instance()->createMessageQueue(
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commandQueueDepth, CommandMessage::MAX_MESSAGE_SIZE)),
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healthHelper(this, setObjectId), modeHelper(this), parentId(parent) {
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commandQueue = QueueFactory::instance()->createMessageQueue(commandQueueDepth,
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MessageQueueMessage::MAX_MESSAGE_SIZE);
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}
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SubsystemBase::~SubsystemBase() {
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@ -21,7 +21,8 @@ ReturnValue_t SubsystemBase::registerChild(object_id_t objectId) {
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ChildInfo info;
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HasModesIF *child = objectManager->get<HasModesIF>(objectId);
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//This is a rather ugly hack to have the changedHealth info for all children available. (needed for FOGs).
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// This is a rather ugly hack to have the changedHealth info for all
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// children available.
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HasHealthIF* healthChild = objectManager->get<HasHealthIF>(objectId);
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if (child == nullptr) {
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if (healthChild == nullptr) {
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@ -38,14 +39,11 @@ ReturnValue_t SubsystemBase::registerChild(object_id_t objectId) {
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info.submode = SUBMODE_NONE;
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info.healthChanged = false;
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std::pair<std::map<object_id_t, ChildInfo>::iterator, bool> returnValue =
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childrenMap.insert(
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std::pair<object_id_t, ChildInfo>(objectId, info));
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if (!(returnValue.second)) {
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auto resultPair = childrenMap.emplace(objectId, info);
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if (not resultPair.second) {
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return COULD_NOT_INSERT_CHILD;
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} else {
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return RETURN_OK;
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}
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return RETURN_OK;
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}
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ReturnValue_t SubsystemBase::checkStateAgainstTable(
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@ -1,5 +1,7 @@
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#ifndef SUBSYSTEMBASE_H_
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#define SUBSYSTEMBASE_H_
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#ifndef FSFW_SUBSYSTEM_SUBSYSTEMBASE_H_
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#define FSFW_SUBSYSTEM_SUBSYSTEMBASE_H_
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#include "modes/HasModeSequenceIF.h"
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#include "../container/HybridIterator.h"
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#include "../health/HasHealthIF.h"
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@ -7,7 +9,6 @@
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#include "../modes/HasModesIF.h"
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#include "../objectmanager/SystemObject.h"
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#include "../returnvalues/HasReturnvaluesIF.h"
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#include "../subsystem/modes/HasModeSequenceIF.h"
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#include "../tasks/ExecutableObjectIF.h"
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#include "../ipc/MessageQueueIF.h"
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#include <map>
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@ -34,17 +35,17 @@ public:
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Mode_t initialMode = 0, uint16_t commandQueueDepth = 8);
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virtual ~SubsystemBase();
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virtual MessageQueueId_t getCommandQueue() const;
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virtual MessageQueueId_t getCommandQueue() const override;
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ReturnValue_t registerChild(object_id_t objectId);
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virtual ReturnValue_t initialize();
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virtual ReturnValue_t initialize() override;
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virtual ReturnValue_t performOperation(uint8_t opCode);
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virtual ReturnValue_t performOperation(uint8_t opCode) override;
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virtual ReturnValue_t setHealth(HealthState health);
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virtual ReturnValue_t setHealth(HealthState health) override;
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virtual HasHealthIF::HealthState getHealth();
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virtual HasHealthIF::HealthState getHealth() override;
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protected:
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struct ChildInfo {
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@ -62,9 +63,9 @@ protected:
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/**
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* Always check this against <=0, so you are robust against too many replies
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*/
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int32_t commandsOutstanding;
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int32_t commandsOutstanding = 0;
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MessageQueueIF* commandQueue;
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MessageQueueIF* commandQueue = nullptr;
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HealthHelper healthHelper;
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@ -126,4 +127,4 @@ protected:
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virtual void modeChanged();
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};
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#endif /* SUBSYSTEMBASE_H_ */
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#endif /* FSFW_SUBSYSTEM_SUBSYSTEMBASE_H_ */
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@ -1,9 +1,9 @@
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#ifndef HASMODESEQUENCEIF_H_
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#define HASMODESEQUENCEIF_H_
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#include "../../subsystem/modes/ModeDefinitions.h"
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#include "../../subsystem/modes/ModeSequenceMessage.h"
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#include "../../subsystem/modes/ModeStoreIF.h"
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#include "ModeDefinitions.h"
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#include "ModeSequenceMessage.h"
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#include "ModeStoreIF.h"
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class HasModeSequenceIF {
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@ -1,22 +1,19 @@
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#ifndef MODEDEFINITIONS_H_
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#define MODEDEFINITIONS_H_
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#ifndef FSFW_SUBSYSTEM_MODES_MODEDEFINITIONS_H_
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#define FSFW_SUBSYSTEM_MODES_MODEDEFINITIONS_H_
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#include "../../modes/HasModesIF.h"
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#include "../../objectmanager/SystemObjectIF.h"
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#include "../../serialize/SerializeIF.h"
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#include "../../serialize/SerialLinkedListAdapter.h"
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class ModeListEntry: public SerializeIF, public LinkedElement<ModeListEntry> {
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public:
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ModeListEntry() :
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LinkedElement<ModeListEntry>(this), value1(0), value2(0), value3(0), value4(
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0) {
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ModeListEntry(): LinkedElement<ModeListEntry>(this) {}
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}
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uint32_t value1;
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uint32_t value2;
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uint8_t value3;
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uint8_t value4;
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uint32_t value1 = 0;
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uint32_t value2 = 0;
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uint8_t value3 = 0;
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uint8_t value4 = 0;
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virtual ReturnValue_t serialize(uint8_t** buffer, size_t* size,
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size_t maxSize, Endianness streamEndianness) const {
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@ -149,4 +146,4 @@ public:
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}
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};
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#endif //MODEDEFINITIONS_H_
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#endif /* FSFW_SUBSYSTEM_MODES_MODEDEFINITIONS_H_ */
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@ -1,8 +1,7 @@
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#include "../../objectmanager/ObjectManagerIF.h"
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#include "../../objectmanager/ObjectManagerIF.h"
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#include "ModeSequenceMessage.h"
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#include "../../objectmanager/ObjectManagerIF.h"
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#include "../../storagemanager/StorageManagerIF.h"
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#include "../../subsystem/modes/ModeSequenceMessage.h"
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void ModeSequenceMessage::setModeSequenceMessage(CommandMessage* message,
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Command_t command, Mode_t sequence, store_address_t storeAddress) {
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@ -11,25 +10,12 @@ void ModeSequenceMessage::setModeSequenceMessage(CommandMessage* message,
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message->setParameter2(sequence);
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}
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//void ModeSequenceMessage::setModeSequenceMessage(CommandMessage* message,
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// Command_t command, ModeTableId_t table, store_address_t storeAddress) {
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// message->setCommand(command);
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// message->setParameter(storeAddress.raw);
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// message->setParameter2(table);
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//}
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void ModeSequenceMessage::setModeSequenceMessage(CommandMessage* message,
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Command_t command, Mode_t sequence) {
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message->setCommand(command);
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message->setParameter2(sequence);
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}
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//void ModeSequenceMessage::setModeSequenceMessage(CommandMessage* message,
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// Command_t command, ModeTableId_t table) {
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// message->setCommand(command);
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// message->setParameter2(table);
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//}
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void ModeSequenceMessage::setModeSequenceMessage(CommandMessage* message,
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Command_t command, store_address_t storeAddress) {
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message->setCommand(command);
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@ -63,9 +49,10 @@ void ModeSequenceMessage::clear(CommandMessage *message) {
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case SEQUENCE_LIST:
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case TABLE_LIST:
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case TABLE:
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case SEQUENCE:{
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StorageManagerIF *ipcStore = objectManager->get<StorageManagerIF>(objects::IPC_STORE);
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if (ipcStore != NULL){
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case SEQUENCE: {
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StorageManagerIF *ipcStore = objectManager->get<StorageManagerIF>(
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objects::IPC_STORE);
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if (ipcStore != nullptr){
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ipcStore->deleteData(ModeSequenceMessage::getStoreAddress(message));
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}
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}
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@ -1,9 +1,10 @@
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#ifndef MODESEQUENCEMESSAGE_H_
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#define MODESEQUENCEMESSAGE_H_
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#ifndef FSFW_SUBSYSTEM_MODES_MODESEQUENCEMESSAGE_H_
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#define FSFW_SUBSYSTEM_MODES_MODESEQUENCEMESSAGE_H_
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#include "ModeDefinitions.h"
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#include "../../ipc/CommandMessage.h"
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#include "../../storagemanager/StorageManagerIF.h"
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#include "../../subsystem/modes/ModeDefinitions.h"
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class ModeSequenceMessage {
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public:
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@ -45,4 +46,4 @@ private:
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ModeSequenceMessage();
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};
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#endif /* MODESEQUENCEMESSAGE_H_ */
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#endif /* FSFW_SUBSYSTEM_MODES_MODESEQUENCEMESSAGE_H_ */
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@ -1,5 +1,7 @@
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#include "../../subsystem/modes/ModeStore.h"
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// todo: I think some parts are deprecated. If this is used, the define
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// USE_MODESTORE could be part of the new FSFWConfig.h file.
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#ifdef USE_MODESTORE
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ModeStore::ModeStore(object_id_t objectId, uint32_t slots) :
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