continued tcp server
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@ -1,5 +1,6 @@
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#include "TcWinTcpServer.h"
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#include "../../serviceinterface/ServiceInterface.h"
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#include <winsock2.h>
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#include <ws2tcpip.h>
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@ -90,7 +91,7 @@ TcWinTcpServer::~TcWinTcpServer() {
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}
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ReturnValue_t TcWinTcpServer::performOperation(uint8_t opCode) {
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/* If a connection is accepted, the corresponding scoket will be assigned to the new socket */
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/* If a connection is accepted, the corresponding socket will be assigned to the new socket */
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SOCKET clientSocket;
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sockaddr_in clientSockAddr;
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int connectorSockAddrLen = 0;
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@ -113,9 +114,21 @@ ReturnValue_t TcWinTcpServer::performOperation(uint8_t opCode) {
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retval = recv(clientSocket, reinterpret_cast<char*>(receptionBuffer.data()),
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receptionBuffer.size(), 0);
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if(retval > 0) {
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#if FSFW_TCP_SERVER_WIRETAPPING_ENABLED == 1
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sif::info << "TcWinTcpServer::performOperation: Received " << retval << " bytes."
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std::endl;
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#endif
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}
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else if(retval == 0) {
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}
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else {
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}
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/* Done, shut down connection */
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retval = shutdown(clientSocket, SD_SEND);
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}
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return HasReturnvaluesIF::RETURN_OK;
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}
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@ -10,6 +10,11 @@
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//! Debugging preprocessor define.
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#define FSFW_TCP_SERVER_WIRETAPPING_ENABLED 0
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/**
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* @brief Windows TCP server used to receive telecommands on a Windows Host
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* @details
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* Based on: https://docs.microsoft.com/en-us/windows/win32/winsock/complete-server-code
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*/
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class TcWinTcpServer:
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public SystemObject,
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public ExecutableObjectIF {
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