maybe this teardown fixes the leak
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@ -38,7 +38,7 @@ class ObjectManager : public ObjectManagerIF {
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/**
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* @brief In the class's destructor, all objects in the list are deleted.
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*/
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virtual ~ObjectManager();
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~ObjectManager() override;
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ReturnValue_t insert(object_id_t id, SystemObjectIF* object) override;
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ReturnValue_t remove(object_id_t id) override;
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void initialize() override;
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@ -33,7 +33,6 @@ void Factory::produceFrameworkObjects(void* args) {
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new EventManager(objects::EVENT_MANAGER);
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new HealthTable(objects::HEALTH_TABLE);
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new InternalErrorReporter(objects::INTERNAL_ERROR_REPORTER);
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new HkReceiverMock(objects::HK_RECEIVER_MOCK);
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{
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PoolManager::LocalPoolConfig poolCfg = {{100, 16}, {50, 32}, {25, 64}, {15, 128}, {5, 1024}};
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@ -13,6 +13,7 @@
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#include <catch2/catch_session.hpp>
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extern int customSetup();
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extern int customTeardown();
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int main(int argc, char* argv[]) {
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customSetup();
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@ -21,5 +22,6 @@ int main(int argc, char* argv[]) {
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int result = Catch::Session().run(argc, argv);
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// global clean-up
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customTeardown();
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return result;
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}
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@ -29,3 +29,9 @@ int customSetup() {
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objMan->initialize();
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return 0;
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}
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int customTeardown() {
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ObjectManager* objMan = ObjectManager::instance();
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delete objMan;
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return 0;
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}
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