event manager update
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@ -1,5 +1,7 @@
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#include "EventManager.h"
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#include "EventMessage.h"
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#include <FSFWConfig.h>
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#include "../serviceinterface/ServiceInterfaceStream.h"
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#include "../ipc/QueueFactory.h"
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#include "../ipc/MutexFactory.h"
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@ -12,7 +14,10 @@ const uint16_t EventManager::POOL_SIZES[N_POOLS] = {
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// objects registering for certain events.
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// Each listener requires 1 or 2 EventIdMatcher and 1 or 2 ReportRangeMatcher.
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// So a good guess is 75 to a max of 100 pools required for each, which fits well.
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const uint16_t EventManager::N_ELEMENTS[N_POOLS] = { 240, 120, 120 };
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const uint16_t EventManager::N_ELEMENTS[N_POOLS] = {
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fsfwconfig::FSFW_EVENTMGMR_MATCHTREE_NODES ,
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fsfwconfig::FSFW_EVENTMGMT_EVENTIDMATCHERS,
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fsfwconfig::FSFW_EVENTMGMR_RANGEMATCHERS };
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EventManager::EventManager(object_id_t setObjectId) :
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SystemObject(setObjectId),
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