64 lines
2.5 KiB
C
64 lines
2.5 KiB
C
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#ifndef FSFW_ACTION_HASACTIONSIF_H_
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#define FSFW_ACTION_HASACTIONSIF_H_
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#include "ActionHelper.h"
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#include "ActionMessage.h"
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#include "SimpleActionHelper.h"
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#include "../returnvalues/HasReturnvaluesIF.h"
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#include "../ipc/MessageQueueIF.h"
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/**
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* @brief
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* Interface for component which uses actions
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*
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* @details
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* This interface is used to execute actions in the component. Actions, in the
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* sense of this interface, are activities with a well-defined beginning and
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* end in time. They may adjust sub-states of components, but are not supposed
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* to change the main mode of operation, which is handled with the HasModesIF
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* described below.
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*
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* The HasActionsIF allows components to define such actions and make them
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* available for other components to use. Implementing the interface is
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* straightforward: There’s a single executeAction call, which provides an
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* identifier for the action to execute, as well as arbitrary parameters for
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* input.
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* Aside from direct, software-based actions, it is used in device handler
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* components as an interface to forward commands to devices.
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* Implementing components of the interface are supposed to check identifier
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* (ID) and parameters and immediately start execution of the action.
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* It is, however, not required to immediately finish execution.
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* Instead, this may be deferred to a later point in time, at which the
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* component needs to inform the caller about finished or failed execution.
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*
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* @ingroup interfaces
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*/
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class HasActionsIF {
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public:
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static const uint8_t INTERFACE_ID = CLASS_ID::HAS_ACTIONS_IF;
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static const ReturnValue_t IS_BUSY = MAKE_RETURN_CODE(1);
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static const ReturnValue_t INVALID_PARAMETERS = MAKE_RETURN_CODE(2);
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static const ReturnValue_t EXECUTION_FINISHED = MAKE_RETURN_CODE(3);
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static const ReturnValue_t INVALID_ACTION_ID = MAKE_RETURN_CODE(4);
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virtual ~HasActionsIF() { }
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/**
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* Function to get the MessageQueueId_t of the implementing object
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* @return MessageQueueId_t of the object
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*/
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virtual MessageQueueId_t getCommandQueue() const = 0;
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/**
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* Execute or initialize the execution of a certain function.
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* The ActionHelpers will execute this function and behave differently
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* depending on the returnvalue.
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*
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* @return
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* -@c EXECUTION_FINISHED Finish reply will be generated
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* -@c Not RETURN_OK Step failure reply will be generated
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*/
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virtual ReturnValue_t executeAction(ActionId_t actionId,
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MessageQueueId_t commandedBy, const uint8_t* data, size_t size) = 0;
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};
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#endif /* FSFW_ACTION_HASACTIONSIF_H_ */
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