48 lines
1.4 KiB
C
48 lines
1.4 KiB
C
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#ifndef FSFW_HEALTH_HEALTHTABLE_H_
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#define FSFW_HEALTH_HEALTHTABLE_H_
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#include "HealthTableIF.h"
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#include "../objectmanager/SystemObject.h"
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#include "../ipc/MutexIF.h"
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#include <map>
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class HealthTable: public HealthTableIF, public SystemObject {
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public:
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HealthTable(object_id_t objectid);
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virtual ~HealthTable();
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void setMutexTimeout(MutexIF::TimeoutType timeoutType, uint32_t timeoutMs);
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/** HealthTableIF overrides */
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virtual ReturnValue_t registerObject(object_id_t object,
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HasHealthIF::HealthState initilialState =
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HasHealthIF::HEALTHY) override;
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virtual size_t getPrintSize() override;
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virtual void printAll(uint8_t *pointer, size_t maxSize) override;
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/** ManagesHealthIF overrides */
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virtual bool hasHealth(object_id_t object) override;
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virtual void setHealth(object_id_t object,
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HasHealthIF::HealthState newState) override;
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virtual HasHealthIF::HealthState getHealth(object_id_t) override;
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protected:
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using HealthMap = std::map<object_id_t, HasHealthIF::HealthState>;
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using HealthEntry = std::pair<object_id_t, HasHealthIF::HealthState>;
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MutexIF* mutex;
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MutexIF::TimeoutType timeoutType = MutexIF::TimeoutType::WAITING;
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uint32_t mutexTimeoutMs = 20;
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HealthMap healthMap;
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HealthMap::iterator mapIterator;
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virtual ReturnValue_t iterate(
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HealthEntry* value,
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bool reset = false) override;
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};
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#endif /* FSFW_HEALTH_HEALTHTABLE_H_ */
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