182 lines
6.3 KiB
C
182 lines
6.3 KiB
C
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#ifndef FSFW_TASKS_FIXEDSLOTSEQUENCE_H_
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#define FSFW_TASKS_FIXEDSLOTSEQUENCE_H_
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#include "FixedSequenceSlot.h"
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#include "../objectmanager/SystemObject.h"
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#include <set>
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/**
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* @brief This class is the representation of a
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* Polling Sequence Table in software.
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* @details
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* The FixedSlotSequence object maintains the dynamic execution of
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* objects with stricter timing requirements for the FixedTimeslotTask.
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*
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* The main idea is to create a list of executable objects (for example
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* device handlers), to announce all handlers to the polling sequence and to
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* maintain a list of polling slot objects.
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* This slot list represents the Polling Sequence Table in software.
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*
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* Each polling slot contains information to indicate when and
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* which executable object shall be executed within a given polling period.
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* When adding a slot, a pointer to the executing task, a pointer to the
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* executable object and a step number can be passed. The step number will be
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* passed to the periodic handler.
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* The sequence is executed by iterating through the slot sequence and
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* executing the executable object in the correct timeslot.
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*/
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class FixedSlotSequence {
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public:
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using SlotList = std::multiset<FixedSequenceSlot>;
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using SlotListIter = std::multiset<FixedSequenceSlot>::iterator;
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/**
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* @brief The constructor of the FixedSlotSequence object.
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* @param setLength The period length, expressed in ms.
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*/
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FixedSlotSequence(uint32_t setLengthMs);
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/**
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* @brief The destructor of the FixedSlotSequence object.
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* @details
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* The destructor frees all allocated memory by iterating through the
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* slotList and deleting all allocated resources.
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*/
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virtual ~FixedSlotSequence();
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/**
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* @brief This is a method to add an PollingSlot object to slotList.
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*
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* @details
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* Here, a polling slot object is added to the slot list. It is appended
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* to the end of the list. The list is currently NOT reordered.
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* Afterwards, the iterator current is set to the beginning of the list.
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* @param handlerId ID of the object to add
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* @param setTime
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* Value between (0 to 1) * slotLengthMs, when a FixedTimeslotTask
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* will be called inside the slot period.
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* @param setSequenceId
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* ID which can be used to distinguish different task operations. This
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* value will be passed to the executable function.
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* @param
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* @param
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*/
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void addSlot(object_id_t handlerId, uint32_t setTime, int8_t setSequenceId,
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ExecutableObjectIF* executableObject,
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PeriodicTaskIF* executingTask);
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/**
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* @brief Checks if the current slot shall be executed immediately
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* after the one before.
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* @details
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* This allows to distinguish between grouped and separated handlers.
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* @return - @c true if the slot has the same polling time as the previous
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* - @c false else
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*/
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bool slotFollowsImmediately();
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/**
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* @brief This method returns the time until the next software
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* component is invoked.
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*
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* @details
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* This method is vitally important for the operation of the PST.
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* By fetching the polling time of the current slot and that of the
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* next one (or the first one, if the list end is reached)
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* it calculates and returns the interval in milliseconds within
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* which the handler execution shall take place.
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* If the next slot has the same time as the current one, it is ignored
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* until a slot with different time or the end of the PST is found.
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*/
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uint32_t getIntervalToNextSlotMs();
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/**
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* @brief This method returns the time difference between the current
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* slot and the previous slot
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*
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* @details
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* This method is vitally important for the operation of the PST.
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* By fetching the polling time of the current slot and that of the previous
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* one (or the last one, if the slot is the first one) it calculates and
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* returns the interval in milliseconds that the handler execution shall
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* be delayed.
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*/
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uint32_t getIntervalToPreviousSlotMs();
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/**
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* @brief This method returns the length of this FixedSlotSequence instance.
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*/
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uint32_t getLengthMs() const;
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/**
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* @brief The method to execute the device handler entered in the current
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* PollingSlot object.
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*
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* @details
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* Within this method the device handler object to be executed is chosen by
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* looking up the handler address of the current slot in the handlerMap.
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* Either the device handler's talkToInterface or its listenToInterface
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* method is invoked, depending on the isTalking flag of the polling slot.
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* After execution the iterator current is increased or, by reaching the
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* end of slotList, reset to the beginning.
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*/
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void executeAndAdvance();
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/**
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* @brief An iterator that indicates the current polling slot to execute.
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*
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* @details This is an iterator for slotList and always points to the
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* polling slot which is executed next.
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*/
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SlotListIter current;
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/**
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* @brief Check and initialize slot list.
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* @details
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* Checks if timing is ok (must be ascending) and if all handlers were found.
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* @return
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*/
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ReturnValue_t checkSequence() const;
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/**
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* @brief A custom check can be injected for the respective slot list.
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* @details
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* This can be used by the developer to check the validity of a certain
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* sequence. The function will be run in the #checkSequence function.
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* The general check will be continued for now if the custom check function
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* fails but a diagnostic debug output will be given.
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* @param customCheckFunction
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*/
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void addCustomCheck(ReturnValue_t (*customCheckFunction)(const SlotList &));
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/**
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* @brief Perform any initialization steps required after the executing
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* task has been created. This function should be called from the
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* executing task!
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* @return
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*/
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ReturnValue_t intializeSequenceAfterTaskCreation() const;
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protected:
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/**
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* @brief This list contains all PollingSlot objects, defining order and
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* execution time of the device handler objects.
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*
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* @details
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* The slot list is a std:list object that contains all created
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* PollingSlot instances. They are NOT ordered automatically, so by
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* adding entries, the correct order needs to be ensured. By iterating
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* through this list the polling sequence is executed. Two entries with
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* identical polling times are executed immediately one after another.
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*/
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SlotList slotList;
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ReturnValue_t (*customCheckFunction)(const SlotList&) = nullptr;
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uint32_t lengthMs;
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};
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#endif /* FSFW_TASKS_FIXEDSLOTSEQUENCE_H_ */
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