release 0.0.1 of fsfw added as a core

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2021-06-21 15:04:15 +02:00
parent b4e5534407
commit caea75b0a8
587 changed files with 55346 additions and 0 deletions

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#ifndef MATRIXOPERATIONS_H_
#define MATRIXOPERATIONS_H_
#include <cmath>
#include <stdint.h>
template<typename T1, typename T2=T1, typename T3=T2>
class MatrixOperations {
public:
//do not use with result == matrix1 or matrix2
static void multiply(const T1 *matrix1, const T2 *matrix2, T3 *result,
uint8_t rows1, uint8_t columns1, uint8_t columns2) {
if ((matrix1 == (T1*)result) || (matrix2 == (T2*)result)){
//SHOULDDO find an implementation that is tolerant to this
return;
}
for (uint8_t resultColumn = 0; resultColumn < columns2;
resultColumn++) {
for (uint8_t resultRow = 0; resultRow < rows1; resultRow++) {
result[resultColumn + columns2 * resultRow] = 0;
for (uint8_t i = 0; i < columns1; i++) {
result[resultColumn + columns2 * resultRow] += matrix1[i
+ resultRow * columns1]
* matrix2[resultColumn + i * columns2];
}
}
}
}
static void transpose(const T1 *matrix, T2 *transposed, uint8_t size) {
uint8_t row, column;
transposed[0] = matrix[0];
for (column = 1; column < size; column++) {
transposed[column + size * column] = matrix[column + size * column];
for (row = 0; row < column; row++) {
T1 temp = matrix[column + size * row];
transposed[column + size * row] = matrix[row + size * column];
transposed[row + size * column] = temp;
}
}
}
// Overload transpose to support non symmetrical matrices
//do not use with transposed == matrix && columns != rows
static void transpose(const T1 *matrix, T2 *transposed, uint8_t rows, uint8_t columns) {
uint8_t row, column;
transposed[0] = matrix[0];
if (matrix == transposed && columns == rows)
{
transpose(matrix, transposed, rows);
}
else if (matrix == transposed && columns != rows)
{
// not permitted
return;
}
for (column = 0; column < columns; column++) {
for (row = 0; row < rows; row++) {
transposed[row + column * rows] = matrix[column + row * columns];
}
}
}
static void add(const T1 *matrix1, const T2 *matrix2, T3 *result,
uint8_t rows, uint8_t columns)
{
for (uint8_t resultColumn = 0; resultColumn < columns; resultColumn++)
{
for (uint8_t resultRow = 0; resultRow < rows; resultRow++)
{
result[resultColumn + columns * resultRow] = matrix1[resultColumn + columns * resultRow]+
matrix2[resultColumn + columns * resultRow];
}
}
}
static void subtract(const T1 *matrix1, const T2 *matrix2, T3 *result,
uint8_t rows, uint8_t columns)
{
for (uint8_t resultColumn = 0; resultColumn < columns; resultColumn++)
{
for (uint8_t resultRow = 0; resultRow < rows; resultRow++)
{
result[resultColumn + columns * resultRow] = matrix1[resultColumn + columns * resultRow]-
matrix2[resultColumn + columns * resultRow];
}
}
}
static void addScalar(const T1 *matrix1, const T2 scalar, T3 *result,
uint8_t rows, uint8_t columns)
{
for (uint8_t resultColumn = 0; resultColumn < columns; resultColumn++)
{
for (uint8_t resultRow = 0; resultRow < rows; resultRow++)
{
result[resultColumn + columns * resultRow] = matrix1[resultColumn + columns * resultRow]+scalar;
}
}
}
static void multiplyScalar(const T1 *matrix1, const T2 scalar, T3 *result,
uint8_t rows, uint8_t columns)
{
for (uint8_t resultColumn = 0; resultColumn < columns; resultColumn++)
{
for (uint8_t resultRow = 0; resultRow < rows; resultRow++)
{
result[resultColumn + columns * resultRow] = matrix1[resultColumn + columns * resultRow]*scalar;
}
}
}
};
#endif /* MATRIXOPERATIONS_H_ */

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#include "QuaternionOperations.h"
#include "VectorOperations.h"
#include <cmath>
#include <cstring>
#include <stdint.h>
QuaternionOperations::~QuaternionOperations() {
}
void QuaternionOperations::multiply(const double* q1, const double* q2,
double* q) {
double out[4];
out[0] = q1[3] * q2[0] + q1[2] * q2[1] - q1[1] * q2[2] + q1[0] * q2[3];
out[1] = -q1[2] * q2[0] + q1[3] * q2[1] + q1[0] * q2[2] + q1[1] * q2[3];
out[2] = q1[1] * q2[0] - q1[0] * q2[1] + q1[3] * q2[2] + q1[2] * q2[3];
out[3] = -q1[0] * q2[0] - q1[1] * q2[1] - q1[2] * q2[2] + q1[3] * q2[3];
memcpy(q, out, 4 * sizeof(*q));
}
void QuaternionOperations::toDcm(const double* quaternion, double dcm[][3]) {
dcm[0][0] = 2
* (quaternion[0] * quaternion[0] + quaternion[3] * quaternion[3])
- 1;
dcm[0][1] = 2
* (quaternion[0] * quaternion[1] + quaternion[2] * quaternion[3]);
dcm[0][2] = 2
* (quaternion[0] * quaternion[2] - quaternion[1] * quaternion[3]);
dcm[1][0] = 2
* (quaternion[0] * quaternion[1] - quaternion[2] * quaternion[3]);
dcm[1][1] = 2
* (quaternion[1] * quaternion[1] + quaternion[3] * quaternion[3])
- 1;
dcm[1][2] = 2
* (quaternion[1] * quaternion[2] + quaternion[0] * quaternion[3]);
dcm[2][0] = 2
* (quaternion[0] * quaternion[2] + quaternion[1] * quaternion[3]);
dcm[2][1] = 2
* (quaternion[1] * quaternion[2] - quaternion[0] * quaternion[3]);
dcm[2][2] = 2
* (quaternion[2] * quaternion[2] + quaternion[3] * quaternion[3])
- 1;
}
void QuaternionOperations::inverse(const double* quaternion,
double* inverseQuaternion) {
memcpy(inverseQuaternion, quaternion, 4 * sizeof(*quaternion));
VectorOperations<double>::mulScalar(inverseQuaternion, -1,
inverseQuaternion, 3);
}
QuaternionOperations::QuaternionOperations() {
}
void QuaternionOperations::normalize(const double* quaternion,
double* unitQuaternion) {
VectorOperations<double>::normalize(quaternion, unitQuaternion, 4);
}
float QuaternionOperations::norm(const double* quaternion) {
return VectorOperations<double>::norm(quaternion, 4);
}
void QuaternionOperations::fromDcm(const double dcm[][3], double* quaternion,
uint8_t *index) {
double a[4];
a[0] = 1 + dcm[0][0] - dcm[1][1] - dcm[2][2];
a[1] = 1 - dcm[0][0] + dcm[1][1] - dcm[2][2];
a[2] = 1 - dcm[0][0] - dcm[1][1] + dcm[2][2];
a[3] = 1 + dcm[0][0] + dcm[1][1] + dcm[2][2];
uint8_t maxAIndex = 0;
VectorOperations<double>::maxValue(a, 4, &maxAIndex);
if (index != 0) {
*index = maxAIndex;
}
switch (maxAIndex) {
case 0:
quaternion[0] = 0.5 * sqrt(a[0]);
quaternion[1] = (dcm[0][1] + dcm[1][0]) / (2 * sqrt(a[0]));
quaternion[2] = (dcm[0][2] + dcm[2][0]) / (2 * sqrt(a[0]));
quaternion[3] = (dcm[1][2] - dcm[2][1]) / (2 * sqrt(a[0]));
break;
case 1:
quaternion[0] = (dcm[0][1] + dcm[1][0]) / (2 * sqrt(a[1]));
quaternion[1] = 0.5 * sqrt(a[1]);
quaternion[2] = (dcm[1][2] + dcm[2][1]) / (2 * sqrt(a[1]));
quaternion[3] = (dcm[2][0] - dcm[0][2]) / (2 * sqrt(a[1]));
break;
case 2:
quaternion[0] = (dcm[0][2] + dcm[2][0]) / (2 * sqrt(a[2]));
quaternion[1] = (dcm[1][2] + dcm[2][1]) / (2 * sqrt(a[2]));
quaternion[2] = 0.5 * sqrt(a[2]);
quaternion[3] = (dcm[0][1] - dcm[1][0]) / (2 * sqrt(a[2]));
break;
case 3:
quaternion[0] = (dcm[1][2] - dcm[2][1]) / (2 * sqrt(a[3]));
quaternion[1] = (dcm[2][0] - dcm[0][2]) / (2 * sqrt(a[3]));
quaternion[2] = (dcm[0][1] - dcm[1][0]) / (2 * sqrt(a[3]));
quaternion[3] = 0.5 * sqrt(a[3]);
break;
}
}
void QuaternionOperations::toDcm(const double* quaternion, float dcm[][3]) {
dcm[0][0] = 2
* (quaternion[0] * quaternion[0] + quaternion[3] * quaternion[3])
- 1;
dcm[0][1] = 2
* (quaternion[0] * quaternion[1] + quaternion[2] * quaternion[3]);
dcm[0][2] = 2
* (quaternion[0] * quaternion[2] - quaternion[1] * quaternion[3]);
dcm[1][0] = 2
* (quaternion[0] * quaternion[1] - quaternion[2] * quaternion[3]);
dcm[1][1] = 2
* (quaternion[1] * quaternion[1] + quaternion[3] * quaternion[3])
- 1;
dcm[1][2] = 2
* (quaternion[1] * quaternion[2] + quaternion[0] * quaternion[3]);
dcm[2][0] = 2
* (quaternion[0] * quaternion[2] + quaternion[1] * quaternion[3]);
dcm[2][1] = 2
* (quaternion[1] * quaternion[2] - quaternion[0] * quaternion[3]);
dcm[2][2] = 2
* (quaternion[2] * quaternion[2] + quaternion[3] * quaternion[3])
- 1;
}
void QuaternionOperations::normalize(double* quaternion) {
normalize(quaternion, quaternion);
}
double QuaternionOperations::getAngle(const double* quaternion, bool abs) {
if (quaternion[3] >= 0) {
return 2 * acos(quaternion[3]);
} else {
if (abs) {
return 2 * acos(-quaternion[3]);
} else {
return -2 * acos(-quaternion[3]);
}
}
}

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#ifndef QUATERNIONOPERATIONS_H_
#define QUATERNIONOPERATIONS_H_
#include <stdint.h>
class QuaternionOperations {
public:
virtual ~QuaternionOperations();
static void multiply(const double *q1, const double *q2, double *q);
static void fromDcm(const double dcm[][3], double *quaternion,
uint8_t *index = 0);
static void toDcm(const double *quaternion, double dcm[][3]);
static void toDcm(const double *quaternion, float dcm[][3]);
static float norm(const double *quaternion);
static void normalize(double *quaternion);
static void normalize(const double *quaternion, double *unitQuaternion);
static void inverse(const double *quaternion, double *inverseQuaternion);
/**
* returns angle in ]-Pi;Pi] or [0;Pi] if abs == true
*/
static double getAngle(const double *quaternion, bool abs = false);
//multiplies 3d vector with dcm derived from quaternion
template<typename T>
static void multiplyVector(const double *quaternion, const T *vector,
T * result) {
result[0] =
(2.
* (quaternion[0] * quaternion[0]
+ quaternion[3] * quaternion[3]) - 1.)
* vector[0]
+ 2.
* (quaternion[0] * quaternion[1]
+ quaternion[2] * quaternion[3])
* vector[1]
+ 2.
* (quaternion[0] * quaternion[2]
- quaternion[1] * quaternion[3])
* vector[2];
result[1] =
2.
* (quaternion[0] * quaternion[1]
- quaternion[2] * quaternion[3]) * vector[0]
+ (2.
* (quaternion[1] * quaternion[1]
+ quaternion[3] * quaternion[3]) - 1.)
* vector[1]
+ 2.
* (quaternion[1] * quaternion[2]
+ quaternion[0] * quaternion[3])
* vector[2];
result[2] =
2.
* (quaternion[0] * quaternion[2]
+ quaternion[1] * quaternion[3]) * vector[0]
+ 2.
* (quaternion[1] * quaternion[2]
- quaternion[0] * quaternion[3])
* vector[1]
+ (2.
* (quaternion[2] * quaternion[2]
+ quaternion[3] * quaternion[3]) - 1.)
* vector[2];
}
private:
QuaternionOperations();
};
#endif /* QUATERNIONOPERATIONS_H_ */

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#ifndef VECTOROPERATIONS_
#define VECTOROPERATIONS_
#include <stdint.h>
#include <cmath>
template<typename T>
class VectorOperations {
public:
virtual ~VectorOperations() {
}
static void cross(const T left[], const T right[], T out[]) {
T temp[3] = { 0, 0, 0 };
temp[0] = left[1] * right[2] - left[2] * right[1];
temp[1] = left[2] * right[0] - left[0] * right[2];
temp[2] = left[0] * right[1] - left[1] * right[0];
out[0] = temp[0];
out[1] = temp[1];
out[2] = temp[2];
}
static T dot(const T a[], const T b[]) {
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
}
static void mulScalar(const T vector[], T scalar, T out[], uint8_t size) {
for (; size > 0; size--) {
out[size - 1] = vector[size - 1] * scalar;
}
}
static void add(const T vector1[], const T vector2[], T sum[],
uint8_t size = 3) {
for (; size > 0; size--) {
sum[size - 1] = vector1[size - 1] + vector2[size - 1];
}
}
static void subtract(const T vector1[], const T vector2[], T sum[],
uint8_t size = 3) {
for (; size > 0; size--) {
sum[size - 1] = vector1[size - 1] - vector2[size - 1];
}
}
static T norm(const T *vector, uint8_t size) {
T result = 0;
for (; size > 0; size--) {
result += vector[size - 1] * vector[size - 1];
}
result = sqrt(result);
return result;
}
static void normalize(const T *vector, T *normalizedVector, uint8_t size) {
mulScalar(vector, 1 / norm(vector, size), normalizedVector, size);
}
static T maxAbsValue(const T *vector, uint8_t size, uint8_t *index = 0) {
T max = -1;
for (; size > 0; size--) {
T abs = vector[size - 1];
if (abs < 0) {
abs = -abs;
}
if (abs > max) {
max = abs;
if (index != 0) {
*index = size - 1;
}
}
}
return max;
}
static T maxValue(const T *vector, uint8_t size, uint8_t *index = 0) {
T max = -1;
for (; size > 0; size--) {
if (vector[size - 1] > max) {
max = vector[size - 1];
if (index != 0) {
*index = size - 1;
}
}
}
return max;
}
static void copy(const T *in, T *out, uint8_t size) {
mulScalar(in, 1, out, size);
}
private:
VectorOperations();
};
#endif /* VECTOROPERATIONS_ */