add new workshop
This commit is contained in:
parent
aa5f60af47
commit
98c6e66b30
2
fsfw
2
fsfw
@ -1 +1 @@
|
||||
Subproject commit 62f638a3d2585e4a23dea2d5a72c4f3de55467b8
|
||||
Subproject commit 6f562e5f3ed6ff971cad6e95f3f689f0a9c6e953
|
17
main.cpp
17
main.cpp
@ -1,7 +1,22 @@
|
||||
#include <iostream>
|
||||
#include "fsfw/objectmanager.h"
|
||||
|
||||
#include <iomanip>
|
||||
|
||||
using namespace std;
|
||||
|
||||
class MySystemObject: public SystemObject {
|
||||
public:
|
||||
MySystemObject(): SystemObject(0x10101010, false) {}
|
||||
ReturnValue_t initialize() override {
|
||||
cout << "MySystemObject::initialize: Custom init" << endl;
|
||||
}
|
||||
};
|
||||
|
||||
int main() {
|
||||
cout << "Hello World" << endl;
|
||||
auto* mySysObj = new MySystemObject();
|
||||
cout << "Object ID: " << setfill('0') << setw(8) << hex << "0x" <<
|
||||
mySysObj->getObjectId() << endl;
|
||||
mySysObj->initialize();
|
||||
delete mySysObj;
|
||||
}
|
||||
|
74
ws-objects-tmtc/README.md
Normal file
74
ws-objects-tmtc/README.md
Normal file
@ -0,0 +1,74 @@
|
||||
# Object Manager
|
||||
|
||||
The FSFW is an object-oriented framework and uses the concept of classes and objects to model the
|
||||
satellite. Usually, every non-trivial object in the flight software is assigned a 32-bit object ID.
|
||||
This ID is then used as an address field for various command types.
|
||||
|
||||
The framework also has a global singleton class to store global objects and retrieve them back
|
||||
in an arbitrary format (e.g. only a certain interface of an object) at a later point.
|
||||
|
||||
The required interface of a class to be compatible to the object manager is the `SystemObjectIF`.
|
||||
The `SystemObject` class is a base class implementing this interface which is implemented
|
||||
by most base classes in the framework.
|
||||
|
||||
# 1. Creating a user `SystemObject`
|
||||
|
||||
In this chapter, a custom class will be created which is insertable into the global object manager.
|
||||
|
||||
## Subtasks
|
||||
|
||||
1. Create a custom class `MySystemObject` which implements the
|
||||
[`SystemObject`](https://documentation.irs.uni-stuttgart.de/fsfw/development/api/objectmanager.html#systemobject)
|
||||
base class. Use the object ID 0x10101010. The second argument of the
|
||||
`SystemObject` constructor can be used to disable object manager registration.
|
||||
Use it to do exactly that.
|
||||
2. Override the `initialize` function and print out a test string in the function.
|
||||
3. Create a dynamic instance of that class on the heap using the
|
||||
[`new`](https://en.cppreference.com/w/cpp/language/new) keyword.
|
||||
4. Print out the object ID in hex format with 8 digits. You can use the `iostream`
|
||||
manipulators [setw](https://en.cppreference.com/w/cpp/io/manip/setw),
|
||||
[setfill](https://en.cppreference.com/w/cpp/io/manip/setfill) and
|
||||
[hex](https://en.cppreference.com/w/cpp/io/manip/hex) to do this. You need
|
||||
to include the `iomanip` C++ system header t ouse those.
|
||||
5. Call the `initialize` function of your dynamic object
|
||||
6. Explicitely [delete](https://en.cppreference.com/w/cpp/keyword/delete) your global object.
|
||||
Forgetting to delete dynamic resources in C++ is generally a resource leak because the memory
|
||||
claimed for creating that dynamic resource can not be re-used by the OS.
|
||||
|
||||
## Hints
|
||||
|
||||
- The `SystemObject` base class receives its object ID information by constructor argument.
|
||||
Every base (parent) class which does not have a default (empty) constructor needs to be
|
||||
initialized by the child class constructor. You can do this in the child class
|
||||
[constructor member initializer list](https://en.cppreference.com/w/cpp/language/constructor)
|
||||
|
||||
## Notes on memory and resource management
|
||||
|
||||
In desktop programs, it is very common to simply dynamically allocate all required resources
|
||||
as they are required. It should be noted that dynamic memory allocation can show non-deterministic
|
||||
behaviour, which is non-favorable in real-time environments. Especially on smaller systems, where
|
||||
the RAM might be limited to something like for example 1 MB, one has to be really careful with
|
||||
dynamic memory management to not run out of memory during run-time. A possible side-effect
|
||||
of running out of memory would be that the allocation can take a possibly infinite time. Another
|
||||
side-effect which is probably more common is that the allocation simply fails and a `nullptr` is
|
||||
returned, which causes the application to crash unless every allocation call is checked.
|
||||
|
||||
Omitting dynamic memory allocation altogether is not really a acceptable solution either unless
|
||||
dealing with really, REALLY (!) small systems like a PIC microcontroller. A good solution is
|
||||
to limit the dynamic memory allocation to the program initialization time and only use pre-allocated
|
||||
memory during run-time. This is what the FSFW or real time OSes like RTEMS generally promote and
|
||||
support.
|
||||
|
||||
It is also important to keep in mind that `std` library containers generally allocate dynamically
|
||||
when inserting new entries.
|
||||
|
||||
# 2. Initialize the object using the `ObjectManager`
|
||||
|
||||
The `SystemObject` base class will take care of automatically registering the object at the
|
||||
global object manager as part of its constructor. The object manager stores all inserted objects
|
||||
by the `SystemObject` base class pointer inside a hash map, so all inserted objects can be
|
||||
retrieved at a later stage. The object manager is also able to call the `initialize` method of
|
||||
all its registered objects.
|
||||
|
||||
## Subtasks
|
||||
|
Loading…
Reference in New Issue
Block a user