fsfw/osal/common/TcpTmTcServer.h

55 lines
1.4 KiB
C++

#ifndef FSFW_OSAL_WINDOWS_TCWINTCPSERVER_H_
#define FSFW_OSAL_WINDOWS_TCWINTCPSERVER_H_
#include "TcpIpBase.h"
#include "../../platform.h"
#include "../../objectmanager/SystemObject.h"
#include "../../tasks/ExecutableObjectIF.h"
#ifdef PLATFORM_UNIX
#include <sys/socket.h>
#endif
#include <string>
#include <vector>
//! Debugging preprocessor define.
#define FSFW_TCP_RCV_WIRETAPPING_ENABLED 0
/**
* @brief Windows TCP server used to receive telecommands on a Windows Host
* @details
* Based on: https://docs.microsoft.com/en-us/windows/win32/winsock/complete-server-code
*/
class TcpTmTcServer:
public SystemObject,
public TcpIpBase,
public ExecutableObjectIF {
public:
/* The ports chosen here should not be used by any other process. */
static const std::string DEFAULT_TCP_SERVER_PORT;
static const std::string DEFAULT_TCP_CLIENT_PORT;
TcpTmTcServer(object_id_t objectId, object_id_t tmtcUnixUdpBridge,
std::string customTcpServerPort = "");
virtual~ TcpTmTcServer();
ReturnValue_t initialize() override;
ReturnValue_t performOperation(uint8_t opCode) override;
private:
std::string tcpPort;
socket_t listenerTcpSocket = 0;
struct sockaddr tcpAddress;
int tcpAddrLen = sizeof(tcpAddress);
int currentBacklog = 3;
std::vector<uint8_t> receptionBuffer;
int tcpSockOpt = 0;
};
#endif /* FSFW_OSAL_WINDOWS_TCWINTCPSERVER_H_ */