38 lines
1010 B
C++
38 lines
1010 B
C++
#include <framework/events/EventManagerIF.h>
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#include <framework/objectmanager/ObjectManager.h>
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#include <framework/objectmanager/SystemObject.h>
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SystemObject::SystemObject(object_id_t setObjectId, bool doRegister) :
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objectId(setObjectId), registered(doRegister) {
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if (registered) {
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objectManager->insert(objectId, this);
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}
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}
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SystemObject::~SystemObject() {
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if (registered) {
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objectManager->remove(objectId);
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}
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}
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object_id_t SystemObject::getObjectId() const {
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return objectId;
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}
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void SystemObject::triggerEvent(Event event, uint32_t parameter1,
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uint32_t parameter2) {
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EventManagerIF::triggerEvent(objectId, event, parameter1, parameter2);
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}
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ReturnValue_t SystemObject::initialize() {
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return HasReturnvaluesIF::RETURN_OK;
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}
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ReturnValue_t SystemObject::checkObjectConnections() {
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return HasReturnvaluesIF::RETURN_OK;
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}
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void SystemObject::forwardEvent(Event event, uint32_t parameter1, uint32_t parameter2) const {
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EventManagerIF::triggerEvent(objectId, event, parameter1, parameter2);
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}
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