fsfw/storagemanager/LocalPool.h

191 lines
7.7 KiB
C++

#ifndef FSFW_STORAGEMANAGER_LOCALPOOL_H_
#define FSFW_STORAGEMANAGER_LOCALPOOL_H_
#include "StorageManagerIF.h"
#include "../objectmanager/SystemObject.h"
#include "../objectmanager/ObjectManagerIF.h"
#include "../serviceinterface/ServiceInterfaceStream.h"
#include "../internalError/InternalErrorReporterIF.h"
#include "../storagemanager/StorageAccessor.h"
#include <cstring>
/**
* @brief The LocalPool class provides an intermediate data storage with
* a fixed pool size policy.
* @details The class implements the StorageManagerIF interface. While the
* total number of pools is fixed, the element sizes in one pool and
* the number of pool elements per pool are set on construction.
* The full amount of memory is allocated on construction.
* The overhead is 4 byte per pool element to store the size
* information of each stored element.
* To maintain an "empty" information, the pool size is limited to
* 0xFFFF-1 bytes.
* It is possible to store empty packets in the pool.
* The local pool is NOT thread-safe.
* @author Bastian Baetz
*/
template<uint8_t NUMBER_OF_POOLS = 5>
class LocalPool: public SystemObject, public StorageManagerIF {
public:
/**
* @brief This definition generally sets the number of different sized pools.
* @details This must be less than the maximum number of pools (currently 0xff).
*/
// static const uint32_t NUMBER_OF_POOLS;
/**
* @brief This is the default constructor for a pool manager instance.
* @details By passing two arrays of size NUMBER_OF_POOLS, the constructor
* allocates memory (with @c new) for store and size_list. These
* regions are all set to zero on start up.
* @param setObjectId The object identifier to be set. This allows for
* multiple instances of LocalPool in the system.
* @param element_sizes An array of size NUMBER_OF_POOLS in which the size
* of a single element in each pool is determined.
* <b>The sizes must be provided in ascending order.
* </b>
* @param n_elements An array of size NUMBER_OF_POOLS in which the
* number of elements for each pool is determined.
* The position of these values correspond to those in
* element_sizes.
* @param registered Register the pool in object manager or not.
* Default is false (local pool).
* @param spillsToHigherPools A variable to determine whether
* higher n pools are used if the store is full.
*/
LocalPool(object_id_t setObjectId,
const uint16_t element_sizes[NUMBER_OF_POOLS],
const uint16_t n_elements[NUMBER_OF_POOLS],
bool registered = false,
bool spillsToHigherPools = false);
/**
* @brief In the LocalPool's destructor all allocated memory is freed.
*/
virtual ~LocalPool(void);
/**
* Documentation: See StorageManagerIF.h
*/
ReturnValue_t addData(store_address_t* storageId, const uint8_t * data,
size_t size, bool ignoreFault = false) override;
ReturnValue_t getFreeElement(store_address_t* storageId,const size_t size,
uint8_t** p_data, bool ignoreFault = false) override;
ConstAccessorPair getData(store_address_t packet_id) override;
ReturnValue_t getData(store_address_t packet_id, ConstStorageAccessor&) override;
ReturnValue_t getData(store_address_t packet_id, const uint8_t** packet_ptr,
size_t * size) override;
AccessorPair modifyData(store_address_t packet_id) override;
ReturnValue_t modifyData(store_address_t packet_id, StorageAccessor&) override;
ReturnValue_t modifyData(store_address_t packet_id, uint8_t** packet_ptr,
size_t * size) override;
virtual ReturnValue_t deleteData(store_address_t) override;
virtual ReturnValue_t deleteData(uint8_t* ptr, size_t size,
store_address_t* storeId = NULL) override;
void clearStore() override;
ReturnValue_t initialize() override;
protected:
/**
* With this helper method, a free element of @c size is reserved.
* @param size The minimum packet size that shall be reserved.
* @param[out] address Storage ID of the reserved data.
* @return - #RETURN_OK on success,
* - the return codes of #getPoolIndex or #findEmpty otherwise.
*/
virtual ReturnValue_t reserveSpace(const uint32_t size,
store_address_t* address, bool ignoreFault);
InternalErrorReporterIF *internalErrorReporter;
private:
/**
* Indicates that this element is free.
* This value limits the maximum size of a pool. Change to larger data type
* if increase is required.
*/
static const uint32_t STORAGE_FREE = 0xFFFFFFFF;
/**
* @brief In this array, the element sizes of each pool is stored.
* @details The sizes are maintained for internal pool management. The sizes
* must be set in ascending order on construction.
*/
uint32_t element_sizes[NUMBER_OF_POOLS];
/**
* @brief n_elements stores the number of elements per pool.
* @details These numbers are maintained for internal pool management.
*/
uint16_t n_elements[NUMBER_OF_POOLS];
/**
* @brief store represents the actual memory pool.
* @details It is an array of pointers to memory, which was allocated with
* a @c new call on construction.
*/
uint8_t* store[NUMBER_OF_POOLS];
/**
* @brief The size_list attribute stores the size values of every pool element.
* @details As the number of elements is determined on construction, the size list
* is also dynamically allocated there.
*/
uint32_t* size_list[NUMBER_OF_POOLS];
//! A variable to determine whether higher n pools are used if
//! the store is full.
bool spillsToHigherPools;
/**
* @brief This method safely stores the given data in the given packet_id.
* @details It also sets the size in size_list. The method does not perform
* any range checks, these are done in advance.
* @param packet_id The storage identifier in which the data shall be stored.
* @param data The data to be stored.
* @param size The size of the data to be stored.
*/
void write(store_address_t packet_id, const uint8_t* data, size_t size);
/**
* @brief A helper method to read the element size of a certain pool.
* @param pool_index The pool in which to look.
* @return Returns the size of an element or 0.
*/
uint32_t getPageSize(uint16_t pool_index);
/**
* @brief This helper method looks up a fitting pool for a given size.
* @details The pools are looked up in ascending order, so the first that
* fits is used.
* @param packet_size The size of the data to be stored.
* @return Returns the pool that fits or StorageManagerIF::INVALID_ADDRESS.
*/
/**
* @brief This helper method looks up a fitting pool for a given size.
* @details The pools are looked up in ascending order, so the first that
* fits is used.
* @param packet_size The size of the data to be stored.
* @param[out] poolIndex The fitting pool index found.
* @return - #RETURN_OK on success,
* - #DATA_TOO_LARGE otherwise.
*/
ReturnValue_t getPoolIndex(size_t packet_size, uint16_t* poolIndex,
uint16_t startAtIndex = 0);
/**
* @brief This helper method calculates the true array position in store
* of a given packet id.
* @details The method does not perform any range checks, these are done in
* advance.
* @param packet_id The packet id to look up.
* @return Returns the position of the data in store.
*/
uint32_t getRawPosition(store_address_t packet_id);
/**
* @brief This is a helper method to find an empty element in a given pool.
* @details The method searches size_list for the first empty element, so
* duration grows with the fill level of the pool.
* @param pool_index The pool in which the search is performed.
* @param[out] element The first found element in the pool.
* @return - #RETURN_OK on success,
* - #DATA_STORAGE_FULL if the store is full
*/
ReturnValue_t findEmpty(uint16_t pool_index, uint16_t* element);
};
#include "LocalPool.tpp"
#endif /* FSFW_STORAGEMANAGER_LOCALPOOL_H_ */