fsfw/power/PowerComponent.h

53 lines
1.3 KiB
C++

#ifndef FSFW_POWER_POWERCOMPONENT_H_
#define FSFW_POWER_POWERCOMPONENT_H_
#include "PowerComponentIF.h"
#include "../objectmanager/frameworkObjects.h"
#include "../objectmanager/SystemObjectIF.h"
class PowerComponent: public PowerComponentIF {
public:
PowerComponent(object_id_t setId, uint8_t moduleId, float min, float max,
uint8_t switchId1, bool twoSwitches = false,
uint8_t switchId2 = 0xFF);
virtual object_id_t getDeviceObjectId();
virtual uint8_t getSwitchId1();
virtual uint8_t getSwitchId2();
bool hasTwoSwitches();
float getMin();
float getMax();
ReturnValue_t serialize(uint8_t** buffer, size_t* size,
size_t maxSize, Endianness streamEndianness) const override;
size_t getSerializedSize() const override;
ReturnValue_t deSerialize(const uint8_t** buffer, size_t* size,
Endianness streamEndianness) override;
ReturnValue_t getParameter(uint8_t domainId, uint8_t uniqueId,
ParameterWrapper *parameterWrapper, const ParameterWrapper *newValues,
uint16_t startAtIndex);
private:
const object_id_t deviceObjectId = objects::NO_OBJECT;
const uint8_t switchId1;
const uint8_t switchId2;
const bool doIHaveTwoSwitches;
float min = 0.0;
float max = 0.0;
uint8_t moduleId = 0;
PowerComponent();
};
#endif /* FSFW_POWER_POWERCOMPONENT_H_ */