fsfw/objectmanager/SystemObjectIF.h

65 lines
2.0 KiB
C++

/**
* @file SystemObjectIF.h
* @brief This file contains the definition of the SystemObjectIF interface.
* @date 18.09.2012
* @author Bastian Baetz
*/
#ifndef SYSTEMOBJECTIF_H_
#define SYSTEMOBJECTIF_H_
#include "../events/EventReportingProxyIF.h"
#include "../returnvalues/HasReturnvaluesIF.h"
#include <stdint.h>
/**
* \defgroup system_objects Software System Object Management
* The classes to create System Objects and classes to manage these are contained in this group.
* System Objects are software elements that can be controlled externally. They all have a unique
* object identifier.
*/
/**
* This is the typedef for object identifiers.
* \ingroup system_objects
*/
typedef uint32_t object_id_t;
/**
* This interface allows a class to be included in the object manager
* list.
* It does not provide any method definitions, still it is required to
* perform a type check with dynamic_cast.
* \ingroup system_objects
*/
class SystemObjectIF : public EventReportingProxyIF {
public:
/**
* This is a simple getter to return the object identifier.
* @return Returns the object id of this object.
*/
virtual object_id_t getObjectId() const = 0;
/**
* The empty virtual destructor as required for C++ interfaces.
*/
virtual ~SystemObjectIF() {
}
/**
* Initializes all inter-object dependencies.
* This is necessary to avoid circular dependencies of not-fully
* initialized objects on start up.
* @return - \c RETURN_OK in case the initialization was successful
* - \c RETURN_FAILED otherwise
*/
virtual ReturnValue_t initialize() = 0;
/**
* Checks, if all object-object interconnections are satisfying for operation.
* Some objects need certain other objects (or a certain number), to be registered as children.
* These checks can be done in this method.
* @return - \c RETURN_OK in case the check was successful
* - \c any other code otherwise
*/
virtual ReturnValue_t checkObjectConnections() = 0;
};
#endif /* SYSTEMOBJECTIF_H_ */