fsfw/src/fsfw/util/ObjectId.h

58 lines
1.1 KiB
C++

#ifndef FSFW_UTIL_OBJECTID_H
#define FSFW_UTIL_OBJECTID_H
#include "fsfw/objectmanager.h"
#include "UnsignedByteField.h"
#include <functional>
class ObjectId: public UnsignedByteField<object_id_t> {
public:
ObjectId(object_id_t id, const char* name): UnsignedByteField<object_id_t>(id), name_(name) {}
[[nodiscard]] const char* name() const {
return name_;
}
[[nodiscard]] object_id_t id() const {
return getValue();
}
bool operator==(const ObjectId& other) const {
return id() == other.id();
}
bool operator!=(const ObjectId& other) const {
return id() != other.id();
}
bool operator<(const ObjectId& other) const {
return id() < other.id();
}
bool operator>(const ObjectId& other) const {
return id() > other.id();
}
bool operator>=(const ObjectId& other) const {
return id() >= other.id();
}
bool operator<=(const ObjectId& other) const {
return id() <= other.id();
}
private:
const char* name_;
};
template<>
struct std::hash<ObjectId>
{
std::size_t operator()(ObjectId const& s) const noexcept
{
return std::hash<uint32_t>{}(s.id());
}
};
#endif // FSFW_UTIL_OBJECTID_H