fsfw/subsystem/Subsystem.h
2020-12-14 11:39:19 +01:00

172 lines
4.7 KiB
C++

#ifndef FSFW_SUBSYSTEM_SUBSYSTEM_H_
#define FSFW_SUBSYSTEM_SUBSYSTEM_H_
#include "SubsystemBase.h"
#include "modes/ModeDefinitions.h"
#include "../container/FixedArrayList.h"
#include "../container/FixedMap.h"
#include "../container/HybridIterator.h"
#include "../container/SinglyLinkedList.h"
#include "../serialize/SerialArrayListAdapter.h"
#include <FSFWConfig.h>
/**
* @brief TODO: documentation missing
* @details
*/
class Subsystem: public SubsystemBase, public HasModeSequenceIF {
public:
static const uint8_t INTERFACE_ID = CLASS_ID::SUBSYSTEM;
static const ReturnValue_t SEQUENCE_ALREADY_EXISTS = MAKE_RETURN_CODE(0x01);
static const ReturnValue_t TABLE_ALREADY_EXISTS = MAKE_RETURN_CODE(0x02);
static const ReturnValue_t TABLE_DOES_NOT_EXIST = MAKE_RETURN_CODE(0x03);
static const ReturnValue_t TABLE_OR_SEQUENCE_LENGTH_INVALID = MAKE_RETURN_CODE(0x04);
static const ReturnValue_t SEQUENCE_DOES_NOT_EXIST = MAKE_RETURN_CODE(0x05);
static const ReturnValue_t TABLE_CONTAINS_INVALID_OBJECT_ID =
MAKE_RETURN_CODE(0x06);
static const ReturnValue_t FALLBACK_SEQUENCE_DOES_NOT_EXIST =
MAKE_RETURN_CODE(0x07);
static const ReturnValue_t NO_TARGET_TABLE = MAKE_RETURN_CODE(0x08);
static const ReturnValue_t SEQUENCE_OR_TABLE_TOO_LONG = MAKE_RETURN_CODE(0x09);
static const ReturnValue_t IS_FALLBACK_SEQUENCE = MAKE_RETURN_CODE(0x0B);
static const ReturnValue_t ACCESS_DENIED = MAKE_RETURN_CODE(0x0C);
static const ReturnValue_t TABLE_IN_USE = MAKE_RETURN_CODE(0x0E);
static const ReturnValue_t TARGET_TABLE_NOT_REACHED = MAKE_RETURN_CODE(0xA1);
static const ReturnValue_t TABLE_CHECK_FAILED = MAKE_RETURN_CODE(0xA2);
/**
* TODO: Doc for constructor
* @param setObjectId
* @param parent
* @param maxNumberOfSequences
* @param maxNumberOfTables
*/
Subsystem(object_id_t setObjectId, object_id_t parent,
uint32_t maxNumberOfSequences, uint32_t maxNumberOfTables);
virtual ~Subsystem();
ReturnValue_t addSequence(ArrayList<ModeListEntry>* sequence, Mode_t id,
Mode_t fallbackSequence, bool inStore = true, bool preInit = true);
ReturnValue_t addTable(ArrayList<ModeListEntry> *table, Mode_t id,
bool inStore = true, bool preInit = true);
void setInitialMode(Mode_t mode);
virtual ReturnValue_t initialize() override;
virtual ReturnValue_t checkObjectConnections() override;
virtual MessageQueueId_t getSequenceCommandQueue() const override;
/**
* @brief Checks whether a sequence, identified by a mode.
* @param sequence
* @return
*/
ReturnValue_t checkSequence(Mode_t sequence);
/**
* @brief Checks whether a sequence, identified by a mode list iterator
* and a fallback sequence.
* @param iter
* @return
*/
ReturnValue_t checkSequence(HybridIterator<ModeListEntry> iter,
Mode_t fallbackSequence);
protected:
struct EntryPointer {
bool islinked;
union {
ModeListEntry *firstLinkedElement;
ArrayList<ModeListEntry> *array;
};
};
struct SequenceInfo {
Mode_t fallbackSequence;
EntryPointer entries;
};
static const uint8_t MAX_NUMBER_OF_TABLES_OR_SEQUENCES = 70;
static const uint8_t MAX_LENGTH_OF_TABLE_OR_SEQUENCE = 20;
bool isInTransition;
bool childrenChangedHealth;
uint32_t uptimeStartTable = 0;
HybridIterator<ModeListEntry> currentTargetTable;
Mode_t targetMode = 0;
Submode_t targetSubmode;
Mode_t initialMode = 0;
HybridIterator<ModeListEntry> currentSequenceIterator;
FixedMap<Mode_t, EntryPointer> modeTables;
FixedMap<Mode_t, SequenceInfo> modeSequences;
StorageManagerIF *IPCStore = nullptr;
#if FSFW_USE_MODESTORE == 1
ModeStoreIF *modeStore = nullptr;
#endif
bool existsModeSequence(Mode_t id);
HybridIterator<ModeListEntry> getSequence(Mode_t id);
bool existsModeTable(Mode_t id);
HybridIterator<ModeListEntry> getTable(Mode_t id);
HybridIterator<ModeListEntry> getCurrentTable();
/**
* DO NOT USE ON NON EXISTING SEQUENCE
*
* @param a sequence
* @return the fallback sequence's Id
*/
Mode_t getFallbackSequence(Mode_t sequence);
void replyToCommand(ReturnValue_t status, uint32_t parameter);
ReturnValue_t deleteSequence(Mode_t id);
ReturnValue_t deleteTable(Mode_t id);
virtual void performChildOperation();
virtual ReturnValue_t handleCommandMessage(CommandMessage *message);
bool isFallbackSequence(Mode_t SequenceId);
bool isTableUsed(Mode_t tableId);
virtual ReturnValue_t checkModeCommand(Mode_t mode, Submode_t submode,
uint32_t *msToReachTheMode);
virtual void startTransition(Mode_t mode, Submode_t submode);
void sendSerializablesAsCommandMessage(Command_t command,
SerializeIF **elements, uint8_t count);
void transitionFailed(ReturnValue_t failureCode, uint32_t parameter);
void cantKeepMode();
};
#endif /* FSFW_SUBSYSTEM_SUBSYSTEM_H_ */