173 lines
5.9 KiB
Markdown
173 lines
5.9 KiB
Markdown
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# FSFW demo with the Linux OSAL
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This demo can be run on a Linux host computer. The application can be built with Make or
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with CMake. It is generally assumed that the application will still run on a host computer,
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so the `bsp_hosted` folder is used.
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This demo still uses the Linux abstraction OSAL, so it is in principle possible
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to compile it for embedded linux by setting the correct cross compiler by
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supplying `CROSS_COMPILE=<toolchain>` to the make command (however, a custom makefile
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is propably still necessary).
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## Generical Information
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These steps were tested for Ubuntu 20.04. Adapt accordingly for used
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Linux distribution. If not done yet, install the full C++ build chain:
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```sh
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sudo apt-get install build-essential
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```
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Linux has a limit to message queue message. Please see the section
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to set up UNIX environment for more information.
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Sometimes, special steps are necessary so the real-time functionalities can be used
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without root privileges. Instructions are contained in the setup section
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for UNIX as well.
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## Building the software with CMake
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CMake should be [installed](https://cmake.org/install/) first.
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More detailed information on the CMake build process and options
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can be found in the [CMake README](README-cmake#top).
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Readers unfamiliar with CMake should read this first. The following steps will show to to build
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the Debug executable using the "Unix Makefiles" generator in the command line to be
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as generic as possible.
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1. Clone the repository with
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```sh
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git clone https://egit.irs.uni-stuttgart.de/fsfw/fsfw_example.git
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cd fsfw_example
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```
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2. Update all the submodules
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```sh
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git submodule init
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git submodule update
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```
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3. Navigate into the cloned repository and create a folder for the build. We will create a Debug build folder.
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```sh
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mkdir build-Debug-Linux
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cd build-Debug-Linux
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```
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4. Create and configure the build system. The CMake default build system shoule be
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"Unix Makefiles" by default. If this is not the case, add `-G "Unix Makefiles`
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to the command. Type `cmake --help` for more information.
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```sh
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cmake -DOS_FSFW=linux -DCMAKE_BUILD_TYPE=Debug ..
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```
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The build configuration can also be performed with the shell scripts located inside `cmake/scripts/Linux` or the Python helper script `cmake_build_config.py` inside `cmake/scripts`.
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The configured build options can now be shown with `cmake -L`.
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5. Build the application
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```sh
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cmake --build . -j
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```
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The application will be located inside the Debug folder.
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### Setting up Eclipse for CMake projects
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The separate [Eclipse README](README-eclipse#top) specifies how to set up Eclipse to build CMake projects. The debug output is colored by default. It is recommended to install the
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`ANSI Escape in Console` plugin in Eclipse so the coloring works in the Eclipse console.
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## Building the software with Make
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1. Clone the repository with
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```sh
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git clone https://egit.irs.uni-stuttgart.de/fsfw/fsfw_example.git
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cd fsfw_example
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```
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2. Update all the submodules
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```sh
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git submodule init
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git submodule sync
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git submodule update
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```
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3. Copy the `Makefile-Linux` file in the `buildsystem/make` folder into the root folder
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and rename it to `Makefile`
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```sh
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cp buildsyste/make/Makefile-Linux .
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mv Makefile-Linux Makefile
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```
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3. After that, the linux binary can be built with:
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```sh
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make -j all
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```
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to compile for Linux. All will build the debug version,
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which can also be built with the target `debug`. The optimized
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release version can be built with the target `release`.
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4. Run the binary located inside the `_bin` folder.
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## Setting up UNIX environment for real-time functionalities
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Please note that on most UNIX environments (e.g. Ubuntu), the real time functionalities
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used by the UNIX pthread module are restricted, which will lead to permission errors when creating these tasks
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and configuring real-time properites like scheduling priorities.
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To solve this issues, try following steps:
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1. Edit the /etc/security/limits.conf
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file and add following lines at the end:
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```sh
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<username> hard rtprio 99
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<username> soft rtprio 99
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```
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The soft limit can also be set in the console with `ulimit -Sr` if the hard
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limit has been increased, but it is recommended to add it to the file as well for convenience.
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If adding the second line is not desired for security reasons,
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the soft limit needs to be set for each session. If using an IDE like eclipse
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in that case, the IDE needs to be started from the console after setting
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the soft limit higher there. After adding the two lines to the file,
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the computer needs to be restarted.
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It is also recommended to perform the following change so that the unlockRealtime
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script does not need to be run anymore each time. The following steps
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raise the maximum allowed message queue length to a higher number permanently, which is
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required for some framework components. The recommended values for the new message
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length is 130.
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2. Edit the /etc/sysctl.conf file
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```sh
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sudo nano /etc/sysctl.conf
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```
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Append at end:
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```sh
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fs/mqueue/msg_max = <newMsgMaxLen>
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```
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Apply changes with:
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```sh
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sudo sysctl -p
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```
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A possible solution which only persists for the current session is
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```sh
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echo <newMsgMax> | sudo tee /proc/sys/fs/mqueue/msg_max
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```
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or running the `unlockRealtime` script.
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3. Run the shell script inside the linux folder
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```sh
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./unlockRealtime
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```
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This script executes the `sudo setcap 'cap_sys_nice=eip' \<application\>`
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command on the binaries, increases the soft real time limit of the current
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session and increases the maximum number of message queues by setting
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`/proc/sys/fs/mqueue/msg_max`.
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All changes are only applied for the current session (read 2. and 3. for
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a permanent solution). If running the script before executing the binary does
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not help or an warning is issue that the soft real time value is invalid,
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the hard real-time limit of the system might not be high enough (see step 1).
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