example almost done
This commit is contained in:
@ -1,11 +1,25 @@
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use std::{thread, time::Duration};
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use libcsp_rust::{
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csp_accept, csp_bind, csp_init, csp_listen, csp_read, csp_route_work, CspSocket, CSP_ANY,
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use std::{
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sync::{
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atomic::{AtomicBool, AtomicU32},
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Arc,
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},
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thread,
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time::Duration,
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};
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/*
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use libcsp_rust::{
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csp_accept_guarded, csp_bind, csp_buffer_get, csp_conn_dport, csp_conn_print_table,
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csp_connect_guarded, csp_iflist_print, csp_init, csp_listen, csp_ping, csp_read, csp_reboot,
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csp_route_work, csp_send, csp_service_handler, ConnectOpts, CspSocket, MsgPriority,
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SocketFlags, CSP_ANY, CSP_LOOPBACK,
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};
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const MY_SERVER_PORT: i32 = 10;
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const RUN_DURATION_IN_SECS: u32 = 3;
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const TEST_MODE: bool = false;
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/*
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#include <csp/csp_debug.h>
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#include <string.h>
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#include <unistd.h>
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@ -228,11 +242,17 @@ int main(int argc, char * argv[]) {
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}
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*/
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fn main() {
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fn main() -> Result<(), u32> {
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println!("CSP server example");
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// SAFETY: We only call this once.
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unsafe { csp_init() };
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let stop_signal = Arc::new(AtomicBool::new(false));
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let stop_signal_server = stop_signal.clone();
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let stop_signal_client = stop_signal.clone();
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let server_received = Arc::new(AtomicU32::new(0));
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let server_recv_copy = server_received.clone();
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let csp_router_jh = thread::spawn(|| loop {
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if let Err(e) = csp_route_work() {
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match e {
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@ -245,12 +265,47 @@ fn main() {
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}
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});
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server();
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let csp_server_jh = thread::spawn(|| {
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server(server_received, stop_signal_server);
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});
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let csp_client_jh = thread::spawn(|| {
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client(stop_signal_client);
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});
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println!("CSP connection table");
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csp_conn_print_table();
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println!("CSP interfaces");
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csp_iflist_print();
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let mut app_result = Ok(());
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// Wait for execution to end (ctrl+c)
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loop {
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std::thread::sleep(Duration::from_secs(RUN_DURATION_IN_SECS as u64));
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if TEST_MODE {
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// Test mode is intended for checking that host & client can exchange packets over loopback
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let received_count = server_recv_copy.load(std::sync::atomic::Ordering::Relaxed);
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println!("CSP: Server received {} packets", received_count);
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if received_count < 5 {
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stop_signal.store(true, std::sync::atomic::Ordering::Relaxed);
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app_result = Err(1);
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break;
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}
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stop_signal.store(true, std::sync::atomic::Ordering::Relaxed);
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break;
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}
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}
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csp_router_jh.join().unwrap();
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csp_server_jh.join().unwrap();
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csp_client_jh.join().unwrap();
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app_result
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}
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fn server() {
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fn server(server_received: Arc<AtomicU32>, stop_signal: Arc<AtomicBool>) {
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println!("server task started");
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// Create socket with no specific socket options, e.g. accepts CRC32, HMAC, etc. if enabled
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// during compilation
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let mut csp_socket = CspSocket::default();
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@ -263,41 +318,108 @@ fn server() {
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// Wait for connections and then process packets on the connection
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loop {
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// Wait for a new connection, 10000 mS timeout
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if stop_signal.load(std::sync::atomic::Ordering::Relaxed) {
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break;
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}
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let conn = csp_accept(&mut csp_socket, Duration::from_millis(10000));
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// Wait for a new connection, 10000 mS timeout
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let conn = csp_accept_guarded(&mut csp_socket, Duration::from_millis(10000));
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if conn.is_none() {
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continue;
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}
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let mut conn = conn.unwrap();
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let conn = conn.unwrap();
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// Read packets on connection, timout is 100 mS
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// csp_packet_t *packet;
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loop {
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let packet = csp_read(&mut conn, Duration::from_millis(100));
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if stop_signal.load(std::sync::atomic::Ordering::Relaxed) {
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break;
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}
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// SAFETY: Connection is active while we read here.
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let packet = unsafe { csp_read(conn.0, Duration::from_millis(100)) };
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if packet.is_none() {
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break;
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}
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let mut packet = packet.unwrap();
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match csp_conn_dport(conn.0) {
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MY_SERVER_PORT => {
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server_received.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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// Process packet here.
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println!(
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"packet received on MY_SERVER_PORT: {:x?}\n",
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packet.packet_data()
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);
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}
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_ => {
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csp_service_handler(&mut packet);
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}
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};
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}
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/*
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while ((packet = csp_read(conn, 50)) != NULL) {
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switch (csp_conn_dport(conn)) {
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case MY_SERVER_PORT:
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/* Process packet here */
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csp_print("Packet received on MY_SERVER_PORT: %s\n", (char *) packet->data);
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csp_buffer_free(packet);
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++server_received;
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break;
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default:
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/* Call the default CSP service handler, handle pings, buffer use, etc. */
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csp_service_handler(packet);
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break;
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}
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}
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*/
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/* Close current connection */
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// csp_close(conn);
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// No need to close, we accepted the connection with a guard.
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}
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}
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fn client(stop_signal: Arc<AtomicBool>) {
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println!("client task started");
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let mut current_letter = 'A';
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loop {
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if stop_signal.load(std::sync::atomic::Ordering::Relaxed) {
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break;
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}
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if TEST_MODE {
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thread::sleep(Duration::from_millis(20));
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} else {
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thread::sleep(Duration::from_millis(100));
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}
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// Send ping to server, timeout 1000 mS, ping size 100 bytes
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if let Err(e) = csp_ping(
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CSP_LOOPBACK,
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Duration::from_millis(1000),
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100,
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SocketFlags::NONE,
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) {
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println!("ping error: {:?}", e);
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}
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// Send reboot request to server, the server has no actual implementation of
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// csp_sys_reboot() and fails to reboot.
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csp_reboot(CSP_LOOPBACK);
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println!("reboot system request sent to address: {}", CSP_LOOPBACK);
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// Send data packet (string) to server
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// 1. Connect to host on 'server_address', port MY_SERVER_PORT with regular UDP-like
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// protocol and 1000 ms timeout.
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let conn = csp_connect_guarded(
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MsgPriority::Normal,
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CSP_LOOPBACK,
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MY_SERVER_PORT as u8,
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Duration::from_millis(1000),
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ConnectOpts::NONE,
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);
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if conn.is_none() {
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println!("CSP client: connection failed");
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return;
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}
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let conn = conn.unwrap();
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// 2. Get packet buffer for message/data.
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let packet_ref = csp_buffer_get();
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if packet_ref.is_none() {
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println!("CSP client: failed to get CSP buffer");
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return;
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}
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let mut packet_ref = packet_ref.unwrap();
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// 3. Copy data to packet.
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let mut string_to_set = String::from("Hello world");
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string_to_set.push(' ');
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string_to_set.push(current_letter);
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current_letter = (current_letter as u8 + 1) as char;
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string_to_set.push('\0');
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packet_ref.set_data(string_to_set.as_bytes());
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// 4. Send data.
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csp_send(conn.0, packet_ref);
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}
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}
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