Merge pull request #8 from robamu-org/mueller/update-readme
Added proper README
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on: [push]
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name: build
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name: ci
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jobs:
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check:
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@ -16,3 +16,4 @@ and this project adheres to [Semantic Versioning](http://semver.org/).
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- Also adds some examples and helper files to set up new binary crates
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- RTT example application
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- Added basic test binary in form of an example
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- README with basic instructions how to set up own binary crate
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94
README.md
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README.md
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# va108xx-hal-rs
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Rust Hardware Abstraction Layer (HAL) crate for the Vorago VA108xx family of MCUs
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[![Crates.io](https://img.shields.io/crates/v/va108xx-hal)](https://crates.io/crates/va108xx-hal)
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[![ci](https://github.com/robamu-org/va108xx-hal-rs/actions/workflows/ci.yml/badge.svg)](https://github.com/robamu-org/va108xx-hal-rs/actions/workflows/ci.yml)
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[![docs.rs](https://img.shields.io/docsrs/va108xx-hal)](https://docs.rs/va108xx-hal)
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# HAL for the Vorago VA108xx MCU family
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This repository contains the **H**ardware **A**bstraction **L**ayer (HAL), which is an additional
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hardware abstraction on top of the [peripheral access API](https://github.com/robamu-org/va108xx-rs).
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It is the result of reading the datasheet for the device and encoding a type-safe layer over the
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raw PAC. This crate also implements traits specified by the
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[embedded-hal](https://github.com/rust-embedded/embedded-hal) project, making it compatible with
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various drivers in the embedded rust ecosystem.
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In contrats to other HAL implementations, there is only one chip variant available here so there
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is no need to pass the chip variant as a feature.
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## Supported Boards
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The first way to use this HAL will probably be with the
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[REB1 development board](https://www.voragotech.com/products/reb1-va108x0-development-board-0).
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The BSP provided for this board also contains instructions how to flash the board.
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| Crate | Version | Board Support Packages |
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|:------|:--------|:-----------------------|
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[WIP: vorago-reb1](https://github.com/robamu/vorago-reb1-rs) | 0.0.0 | |
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## Building
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Building an application requires the `thumbv6m-none-eabi` cross-compiler toolchain.
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If you have not installed it yet, you can do so with
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```sh
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rustup target add thumbv6m-none-eabi
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```
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After that, you can use `cargo build` to build the development version of the crate.
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If you have not done this yet, it is recommended to read some of the excellent resources
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available to learn Rust:
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- [Rust Embedded Book](https://docs.rust-embedded.org/book/)
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- [Rust Discovery Book](https://docs.rust-embedded.org/discovery/)
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## Examples
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Some examples, which are not specific to a particular board were provided as well.
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You can build the timer example with
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```sh
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cargo build --example timer-ticks
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```
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## Setting up your own binary crate
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If you have a custom board, you might be interested in setting up a new binary crate for your
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project. These steps aim to provide a complete list to get a binary crate working to flash
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your custom board.
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The hello world of embedded development is usually to blinky a LED. This example
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is contained within the
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[examples folder](https://github.com/robamu-org/va108xx-hal-rs/tree/main/examples/blinky.rs).
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1. Set up your Rust cross-compiler if you have not done so yet. See more in the [build chapter](#Building)
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2. Create a new binary crate with `cargo init`
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3. To ensure that `cargo build` cross-compiles, it is recommended to create a `cargo/config.toml`
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file. A sample `.cargo/config.toml` file is provided in this repository as well
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4. Copy the `memory.x` file into your project. This file contains information required by the linker.
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5. Copy the `blinky.rs` file to the `src/main.rs` file in your binary crate
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6. You need to add some dependencies to your `Cargo.toml` file
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```toml
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[dependencies]
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cortex-m = "0.7.3"
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cortex-m-rt = "0.7.0"
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panic-halt = "0.2"
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embedded-hal = "0.2.6"
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[dependencies.va108xx-hal]
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version = "0.1"
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features = ["rt"]
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```
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6. Build the application with
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```sh
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cargo build
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```
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7. Flashing the board might work differently for different boards and there is usually
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more than one way. You can find example instructions for the REB1 development board
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[here](https://github.com/robamu/vorago-reb1-rs).
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examples/blinky.rs
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examples/blinky.rs
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//! Simple blinky example
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//!
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//! Additional note on LEDs when using the REB1 development board:
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//! Be not afraid: Pulling the GPIOs low makes the LEDs blink. See REB1
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//! schematic for more details.
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#![no_main]
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#![no_std]
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use cortex_m_rt::entry;
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use embedded_hal::digital::v2::ToggleableOutputPin;
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use panic_halt as _;
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use va108xx_hal::{pac, prelude::*};
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#[entry]
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fn main() -> ! {
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let mut dp = pac::Peripherals::take().unwrap();
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let porta = dp.PORTA.split(&mut dp.SYSCONFIG).unwrap();
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let mut led1 = porta
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.pa10
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.into_push_pull_output(&mut dp.IOCONFIG, &mut dp.PORTA);
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let mut led2 = porta
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.pa7
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.into_push_pull_output(&mut dp.IOCONFIG, &mut dp.PORTA);
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let mut led3 = porta
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.pa6
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.into_push_pull_output(&mut dp.IOCONFIG, &mut dp.PORTA);
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for _ in 0..10 {
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led1.set_low().ok();
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led2.set_low().ok();
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led3.set_low().ok();
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cortex_m::asm::delay(5_000_000);
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led1.set_high().ok();
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led2.set_high().ok();
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led3.set_high().ok();
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cortex_m::asm::delay(5_000_000);
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}
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loop {
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led1.toggle().ok();
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cortex_m::asm::delay(5_000_000);
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led2.toggle().ok();
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cortex_m::asm::delay(5_000_000);
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led3.toggle().ok();
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cortex_m::asm::delay(5_000_000);
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}
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}
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