system folder restructuring
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14
mission/system/objects/PayloadSubsystem.h
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14
mission/system/objects/PayloadSubsystem.h
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#ifndef MISSION_SYSTEM_PAYLOADSUBSYSTEM_H_
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#define MISSION_SYSTEM_PAYLOADSUBSYSTEM_H_
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#include <fsfw/subsystem/Subsystem.h>
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class PayloadSubsystem : public Subsystem {
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public:
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PayloadSubsystem(object_id_t setObjectId, object_id_t parent, uint32_t maxNumberOfSequences,
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uint32_t maxNumberOfTables);
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private:
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};
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#endif /* MISSION_SYSTEM_PAYLOADSUBSYSTEM_H_ */
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