Add Empty Subsystem Impls #211
@ -1 +1 @@
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Subproject commit 5ad9fb94af3312d29863527106396395f7b808a5
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Subproject commit 9a92c7de0a2fedfcc638c0517e3edea123e977f8
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@ -118,7 +118,7 @@ ReturnValue_t IMTQHandler::buildCommandFromCommand(DeviceCommandId_t deviceComma
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case (IMTQ::START_ACTUATION_DIPOLE): {
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/* IMTQ expects low byte first */
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commandBuffer[0] = IMTQ::CC::START_ACTUATION_DIPOLE;
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if(commandData == nullptr) {
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if (commandData == nullptr) {
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return DeviceHandlerIF::INVALID_COMMAND_PARAMETER;
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}
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commandBuffer[1] = commandData[1];
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@ -1 +1,5 @@
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#include "AcsSubsystem.h"
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AcsSubsystem::AcsSubsystem(object_id_t setObjectId, object_id_t parent,
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uint32_t maxNumberOfSequences, uint32_t maxNumberOfTables)
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: Subsystem(setObjectId, parent, maxNumberOfSequences, maxNumberOfTables) {}
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@ -1,4 +1,14 @@
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#ifndef MISSION_SYSTEM_ACSSUBSYSTEM_H_
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#define MISSION_SYSTEM_ACSSUBSYSTEM_H_
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#include <fsfw/subsystem/Subsystem.h>
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class AcsSubsystem : public Subsystem {
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public:
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AcsSubsystem(object_id_t setObjectId, object_id_t parent, uint32_t maxNumberOfSequences,
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uint32_t maxNumberOfTables);
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private:
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};
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#endif /* MISSION_SYSTEM_ACSSUBSYSTEM_H_ */
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@ -1,9 +1,11 @@
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target_sources(${LIB_EIVE_MISSION} PRIVATE
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EiveSystem.cpp
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AcsSubsystem.cpp
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ComSubsystem.cpp
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PayloadSubsystem.cpp
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AcsBoardAssembly.cpp
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SusAssembly.cpp
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AcsSubsystem.cpp
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EiveSystem.cpp
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ComSubsystem.cpp
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DualLanePowerStateMachine.cpp
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PowerStateMachineBase.cpp
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DualLaneAssemblyBase.cpp
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@ -1 +1,5 @@
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#include "ComSubsystem.h"
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ComSubsystem::ComSubsystem(object_id_t setObjectId, object_id_t parent,
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uint32_t maxNumberOfSequences, uint32_t maxNumberOfTables)
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: Subsystem(setObjectId, parent, maxNumberOfSequences, maxNumberOfTables) {}
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@ -1,4 +1,14 @@
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#ifndef MISSION_SYSTEM_COMSUBSYSTEM_H_
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#define MISSION_SYSTEM_COMSUBSYSTEM_H_
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#include <fsfw/subsystem/Subsystem.h>
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class ComSubsystem : public Subsystem {
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public:
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ComSubsystem(object_id_t setObjectId, object_id_t parent, uint32_t maxNumberOfSequences,
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uint32_t maxNumberOfTables);
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private:
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};
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#endif /* MISSION_SYSTEM_COMSUBSYSTEM_H_ */
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@ -1 +1,5 @@
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#include "EiveSystem.h"
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EiveSystem::EiveSystem(object_id_t setObjectId, object_id_t parent, uint32_t maxNumberOfSequences,
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uint32_t maxNumberOfTables)
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: Subsystem(setObjectId, parent, maxNumberOfSequences, maxNumberOfTables) {}
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@ -1,4 +1,14 @@
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#ifndef MISSION_SYSTEM_EIVESYSTEM_H_
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#define MISSION_SYSTEM_EIVESYSTEM_H_
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#include <fsfw/subsystem/Subsystem.h>
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class EiveSystem : public Subsystem {
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public:
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EiveSystem(object_id_t setObjectId, object_id_t parent, uint32_t maxNumberOfSequences,
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uint32_t maxNumberOfTables);
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private:
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};
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#endif /* MISSION_SYSTEM_EIVESYSTEM_H_ */
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#include "PayloadSubsystem.h"
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PayloadSubsystem::PayloadSubsystem(object_id_t setObjectId, object_id_t parent,
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uint32_t maxNumberOfSequences, uint32_t maxNumberOfTables)
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: Subsystem(setObjectId, parent, maxNumberOfSequences, maxNumberOfTables) {}
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@ -1,4 +1,14 @@
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#ifndef MISSION_SYSTEM_PAYLOADSUBSYSTEM_H_
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#define MISSION_SYSTEM_PAYLOADSUBSYSTEM_H_
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#include <fsfw/subsystem/Subsystem.h>
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class PayloadSubsystem : public Subsystem {
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public:
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PayloadSubsystem(object_id_t setObjectId, object_id_t parent, uint32_t maxNumberOfSequences,
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uint32_t maxNumberOfTables);
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private:
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};
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#endif /* MISSION_SYSTEM_PAYLOADSUBSYSTEM_H_ */
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