Add Empty Subsystem Impls #211

Merged
meierj merged 4 commits from mueller/add-subsystem-impls into develop 2022-04-14 10:17:08 +02:00
10 changed files with 62 additions and 4 deletions

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Subproject commit 5ad9fb94af3312d29863527106396395f7b808a5
Subproject commit 9a92c7de0a2fedfcc638c0517e3edea123e977f8

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#include "AcsSubsystem.h"
AcsSubsystem::AcsSubsystem(object_id_t setObjectId, object_id_t parent,
uint32_t maxNumberOfSequences, uint32_t maxNumberOfTables)
: Subsystem(setObjectId, parent, maxNumberOfSequences, maxNumberOfTables) {}

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#ifndef MISSION_SYSTEM_ACSSUBSYSTEM_H_
#define MISSION_SYSTEM_ACSSUBSYSTEM_H_
#include <fsfw/subsystem/Subsystem.h>
class AcsSubsystem : public Subsystem {
public:
AcsSubsystem(object_id_t setObjectId, object_id_t parent, uint32_t maxNumberOfSequences,
uint32_t maxNumberOfTables);
private:
};
#endif /* MISSION_SYSTEM_ACSSUBSYSTEM_H_ */

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target_sources(${LIB_EIVE_MISSION} PRIVATE
EiveSystem.cpp
AcsSubsystem.cpp
ComSubsystem.cpp
PayloadSubsystem.cpp
AcsBoardAssembly.cpp
SusAssembly.cpp
AcsSubsystem.cpp
EiveSystem.cpp
ComSubsystem.cpp
DualLanePowerStateMachine.cpp
PowerStateMachineBase.cpp
DualLaneAssemblyBase.cpp

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#include "ComSubsystem.h"
ComSubsystem::ComSubsystem(object_id_t setObjectId, object_id_t parent,
uint32_t maxNumberOfSequences, uint32_t maxNumberOfTables)
: Subsystem(setObjectId, parent, maxNumberOfSequences, maxNumberOfTables) {}

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#ifndef MISSION_SYSTEM_COMSUBSYSTEM_H_
#define MISSION_SYSTEM_COMSUBSYSTEM_H_
#include <fsfw/subsystem/Subsystem.h>
class ComSubsystem : public Subsystem {
public:
ComSubsystem(object_id_t setObjectId, object_id_t parent, uint32_t maxNumberOfSequences,
uint32_t maxNumberOfTables);
private:
};
#endif /* MISSION_SYSTEM_COMSUBSYSTEM_H_ */

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#include "EiveSystem.h"
EiveSystem::EiveSystem(object_id_t setObjectId, object_id_t parent, uint32_t maxNumberOfSequences,
uint32_t maxNumberOfTables)
: Subsystem(setObjectId, parent, maxNumberOfSequences, maxNumberOfTables) {}

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#ifndef MISSION_SYSTEM_EIVESYSTEM_H_
#define MISSION_SYSTEM_EIVESYSTEM_H_
#include <fsfw/subsystem/Subsystem.h>
class EiveSystem : public Subsystem {
public:
EiveSystem(object_id_t setObjectId, object_id_t parent, uint32_t maxNumberOfSequences,
uint32_t maxNumberOfTables);
private:
};
#endif /* MISSION_SYSTEM_EIVESYSTEM_H_ */

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#include "PayloadSubsystem.h"
PayloadSubsystem::PayloadSubsystem(object_id_t setObjectId, object_id_t parent,
uint32_t maxNumberOfSequences, uint32_t maxNumberOfTables)
: Subsystem(setObjectId, parent, maxNumberOfSequences, maxNumberOfTables) {}

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#ifndef MISSION_SYSTEM_PAYLOADSUBSYSTEM_H_
#define MISSION_SYSTEM_PAYLOADSUBSYSTEM_H_
#include <fsfw/subsystem/Subsystem.h>
class PayloadSubsystem : public Subsystem {
public:
PayloadSubsystem(object_id_t setObjectId, object_id_t parent, uint32_t maxNumberOfSequences,
uint32_t maxNumberOfTables);
private:
};
#endif /* MISSION_SYSTEM_PAYLOADSUBSYSTEM_H_ */