2020-10-01 12:05:24 +02:00
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#ifndef FSFW_DATAPOOLLOCAL_LOCALPOOLVARIABLE_H_
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#define FSFW_DATAPOOLLOCAL_LOCALPOOLVARIABLE_H_
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2020-12-03 13:00:04 +01:00
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#include "LocalPoolObjectBase.h"
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2020-10-01 12:05:24 +02:00
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#include "HasLocalDataPoolIF.h"
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#include "LocalDataPoolManager.h"
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#include "AccessLocalPoolF.h"
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2021-01-12 20:46:34 +01:00
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#include "internal/LocalDpManagerAttorney.h"
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2020-10-01 12:05:24 +02:00
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#include "../datapool/PoolVariableIF.h"
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#include "../datapool/DataSetIF.h"
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2021-01-06 19:32:33 +01:00
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#include "../serviceinterface/ServiceInterface.h"
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#include "../objectmanager/ObjectManagerIF.h"
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#include "../serialize/SerializeAdapter.h"
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/**
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* @brief Local Pool Variable class which is used to access the local pools.
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* @details
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* This class is not stored in the map. Instead, it is used to access
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* the pool entries by using a pointer to the map storing the pool
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* entries. It can also be used to organize these pool entries into data sets.
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*
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* @tparam T The template parameter sets the type of the variable. Currently,
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* all plain data types are supported, but in principle any type is possible.
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* @ingroup data_pool
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*/
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template<typename T>
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class LocalPoolVariable: public LocalPoolObjectBase {
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public:
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//! Default ctor is forbidden.
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LocalPoolVariable() = delete;
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/**
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* This constructor is used by the data creators to have pool variable
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* instances which can also be stored in datasets.
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*
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* It does not fetch the current value from the data pool, which
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* has to be done by calling the read() operation.
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* Datasets can be used to access multiple local pool entries in an
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* efficient way. A pointer to a dataset can be passed to register
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* the pool variable in that dataset directly.
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* @param poolId ID of the local pool entry.
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* @param hkOwner Pointer of the owner. This will generally be the calling
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* class itself which passes "this".
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* @param dataSet The data set in which the variable shall register itself.
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* If nullptr, the variable is not registered.
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* @param setReadWriteMode Specify the read-write mode of the pool variable.
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*/
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LocalPoolVariable(HasLocalDataPoolIF* hkOwner, lp_id_t poolId,
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DataSetIF* dataSet = nullptr,
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pool_rwm_t setReadWriteMode = pool_rwm_t::VAR_READ_WRITE);
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/**
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* This constructor is used by data users like controllers to have
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* access to the local pool variables of data creators by supplying
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* the respective creator object ID.
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*
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* It does not fetch the current value from the data pool, which
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* has to be done by calling the read() operation.
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* Datasets can be used to access multiple local pool entries in an
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* efficient way. A pointer to a dataset can be passed to register
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* the pool variable in that dataset directly.
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* @param poolId ID of the local pool entry.
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* @param hkOwner object ID of the pool owner.
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* @param dataSet The data set in which the variable shall register itself.
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* If nullptr, the variable is not registered.
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* @param setReadWriteMode Specify the read-write mode of the pool variable.
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*
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*/
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LocalPoolVariable(object_id_t poolOwner, lp_id_t poolId,
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DataSetIF* dataSet = nullptr,
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pool_rwm_t setReadWriteMode = pool_rwm_t::VAR_READ_WRITE);
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/**
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* Variation which takes the global unique identifier of a pool variable.
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* @param globalPoolId
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* @param dataSet
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* @param setReadWriteMode
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*/
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LocalPoolVariable(gp_id_t globalPoolId, DataSetIF* dataSet = nullptr,
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pool_rwm_t setReadWriteMode = pool_rwm_t::VAR_READ_WRITE);
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virtual~ LocalPoolVariable() {};
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/**
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* @brief This is the local copy of the data pool entry.
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* @details The user can work on this attribute
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* just like he would on a simple local variable.
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*/
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T value = 0;
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ReturnValue_t serialize(uint8_t** buffer, size_t* size, size_t maxSize,
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SerializeIF::Endianness streamEndianness) const override;
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virtual size_t getSerializedSize() const override;
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virtual ReturnValue_t deSerialize(const uint8_t** buffer, size_t* size,
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SerializeIF::Endianness streamEndianness) override;
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/**
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* @brief This is a call to read the array's values
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* from the global data pool.
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* @details
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* When executed, this operation tries to fetch the pool entry with matching
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* data pool id from the data pool and copies all array values and the valid
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* information to its local attributes.
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* In case of a failure (wrong type, size or pool id not found), the
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* variable is set to zero and invalid.
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* The read call is protected with a lock.
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* It is recommended to use DataSets to read and commit multiple variables
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* at once to avoid the overhead of unnecessary lock und unlock operations.
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*
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*/
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ReturnValue_t read(MutexIF::TimeoutType timeoutType =
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MutexIF::TimeoutType::WAITING,
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uint32_t timeoutMs = 20) override;
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/**
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* @brief The commit call copies the array values back to the data pool.
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* @details
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* It checks type and size, as well as if the variable is writable. If so,
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* the value is copied and the local valid flag is written back as well.
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* The read call is protected with a lock.
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* It is recommended to use DataSets to read and commit multiple variables
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* at once to avoid the overhead of unnecessary lock und unlock operations.
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*/
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ReturnValue_t commit(MutexIF::TimeoutType timeoutType =
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MutexIF::TimeoutType::WAITING,
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uint32_t timeoutMs = 20) override;
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/**
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* @brief This commit function can be used to set the pool variable valid
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* as well.
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* @param setValid
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* @param timeoutType
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* @param timeoutMs
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* @return
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*/
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ReturnValue_t commit(bool setValid, MutexIF::TimeoutType timeoutType =
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MutexIF::TimeoutType::WAITING,
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uint32_t timeoutMs = 20);
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LocalPoolVariable<T> &operator=(const T& newValue);
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LocalPoolVariable<T> &operator=(const LocalPoolVariable<T>& newPoolVariable);
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//! Explicit type conversion operator. Allows casting the class to
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//! its template type to perform operations on value.
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explicit operator T() const;
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bool operator==(const LocalPoolVariable<T>& other) const;
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bool operator==(const T& other) const;
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bool operator!=(const LocalPoolVariable<T>& other) const;
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bool operator!=(const T& other) const;
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bool operator<(const LocalPoolVariable<T>& other) const;
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bool operator<(const T& other) const;
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bool operator>(const LocalPoolVariable<T>& other) const;
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bool operator>(const T& other) const;
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protected:
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/**
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* @brief Like #read, but without a lock protection of the global pool.
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* @details
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* The operation does NOT provide any mutual exclusive protection by itself.
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* This can be used if the lock is handled externally to avoid the overhead
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* of consecutive lock und unlock operations.
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* Declared protected to discourage free public usage.
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*/
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ReturnValue_t readWithoutLock() override;
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/**
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* @brief Like #commit, but without a lock protection of the global pool.
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* @details
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* The operation does NOT provide any mutual exclusive protection by itself.
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* This can be used if the lock is handled externally to avoid the overhead
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* of consecutive lock und unlock operations.
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* Declared protected to discourage free public usage.
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*/
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ReturnValue_t commitWithoutLock() override;
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2021-01-03 14:41:54 +01:00
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#if FSFW_CPP_OSTREAM_ENABLED == 1
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// std::ostream is the type for object std::cout
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template <typename U>
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friend std::ostream& operator<< (std::ostream &out,
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const LocalPoolVariable<U> &var);
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#endif
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};
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#include "LocalPoolVariable.tpp"
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template<class T>
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using lp_var_t = LocalPoolVariable<T>;
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using lp_bool_t = LocalPoolVariable<uint8_t>;
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using lp_uint8_t = LocalPoolVariable<uint8_t>;
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using lp_uint16_t = LocalPoolVariable<uint16_t>;
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using lp_uint32_t = LocalPoolVariable<uint32_t>;
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using lp_uint64_t = LocalPoolVariable<uint64_t>;
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using lp_int8_t = LocalPoolVariable<int8_t>;
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using lp_int16_t = LocalPoolVariable<int16_t>;
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using lp_int32_t = LocalPoolVariable<int32_t>;
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using lp_int64_t = LocalPoolVariable<int64_t>;
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using lp_float_t = LocalPoolVariable<float>;
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using lp_double_t = LocalPoolVariable<double>;
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#endif /* FSFW_DATAPOOLLOCAL_LOCALPOOLVARIABLE_H_ */
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