added new functions to add sequences and tables
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e796f82203
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@ -299,6 +299,11 @@ void Subsystem::replyToCommand(ReturnValue_t status, uint32_t parameter) {
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}
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}
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ReturnValue_t Subsystem::addSequence(SequenceEntry sequence) {
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return addSequence(sequence.table, sequence.mode, sequence.fallbackMode, sequence.inStore,
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sequence.preInit);
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}
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ReturnValue_t Subsystem::addSequence(ArrayList<ModeListEntry> *sequence, Mode_t id,
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Mode_t fallbackSequence, bool inStore, bool preInit) {
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ReturnValue_t result;
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@ -342,6 +347,10 @@ ReturnValue_t Subsystem::addSequence(ArrayList<ModeListEntry> *sequence, Mode_t
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return result;
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}
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ReturnValue_t Subsystem::addTable(TableEntry table) {
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return addTable(table.table, table.mode, table.inStore, table.preInit);
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}
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ReturnValue_t Subsystem::addTable(ArrayList<ModeListEntry> *table, Mode_t id, bool inStore,
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bool preInit) {
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ReturnValue_t result;
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@ -11,6 +11,28 @@
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#include "SubsystemBase.h"
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#include "modes/ModeDefinitions.h"
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struct TableSequenceBase {
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public:
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TableSequenceBase(Mode_t mode, ArrayList<ModeListEntry> *table) : mode(mode), table(table){};
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Mode_t mode;
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ArrayList<ModeListEntry> *table;
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bool inStore = false;
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bool preInit = true;
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};
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struct TableEntry : public TableSequenceBase {
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public:
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TableEntry(Mode_t mode, ArrayList<ModeListEntry> *table) : TableSequenceBase(mode, table){};
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};
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struct SequenceEntry : public TableSequenceBase {
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public:
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SequenceEntry(Mode_t mode, ArrayList<ModeListEntry> *table, Mode_t fallbackMode)
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: TableSequenceBase(mode, table), fallbackMode(fallbackMode) {}
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Mode_t fallbackMode;
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};
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/**
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* @brief TODO: documentation missing
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* @details
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@ -45,9 +67,11 @@ class Subsystem : public SubsystemBase, public HasModeSequenceIF {
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uint32_t maxNumberOfTables);
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virtual ~Subsystem();
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ReturnValue_t addSequence(SequenceEntry sequence);
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ReturnValue_t addSequence(ArrayList<ModeListEntry> *sequence, Mode_t id, Mode_t fallbackSequence,
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bool inStore = true, bool preInit = true);
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ReturnValue_t addTable(TableEntry table);
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ReturnValue_t addTable(ArrayList<ModeListEntry> *table, Mode_t id, bool inStore = true,
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bool preInit = true);
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