added new functions to add sequences and tables

This commit is contained in:
Robin Müller 2022-04-28 14:26:00 +02:00
parent e796f82203
commit 29b0a352fc
No known key found for this signature in database
GPG Key ID: 11D4952C8CCEF814
2 changed files with 33 additions and 0 deletions

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@ -299,6 +299,11 @@ void Subsystem::replyToCommand(ReturnValue_t status, uint32_t parameter) {
}
}
ReturnValue_t Subsystem::addSequence(SequenceEntry sequence) {
return addSequence(sequence.table, sequence.mode, sequence.fallbackMode, sequence.inStore,
sequence.preInit);
}
ReturnValue_t Subsystem::addSequence(ArrayList<ModeListEntry> *sequence, Mode_t id,
Mode_t fallbackSequence, bool inStore, bool preInit) {
ReturnValue_t result;
@ -342,6 +347,10 @@ ReturnValue_t Subsystem::addSequence(ArrayList<ModeListEntry> *sequence, Mode_t
return result;
}
ReturnValue_t Subsystem::addTable(TableEntry table) {
return addTable(table.table, table.mode, table.inStore, table.preInit);
}
ReturnValue_t Subsystem::addTable(ArrayList<ModeListEntry> *table, Mode_t id, bool inStore,
bool preInit) {
ReturnValue_t result;

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@ -11,6 +11,28 @@
#include "SubsystemBase.h"
#include "modes/ModeDefinitions.h"
struct TableSequenceBase {
public:
TableSequenceBase(Mode_t mode, ArrayList<ModeListEntry> *table) : mode(mode), table(table){};
Mode_t mode;
ArrayList<ModeListEntry> *table;
bool inStore = false;
bool preInit = true;
};
struct TableEntry : public TableSequenceBase {
public:
TableEntry(Mode_t mode, ArrayList<ModeListEntry> *table) : TableSequenceBase(mode, table){};
};
struct SequenceEntry : public TableSequenceBase {
public:
SequenceEntry(Mode_t mode, ArrayList<ModeListEntry> *table, Mode_t fallbackMode)
: TableSequenceBase(mode, table), fallbackMode(fallbackMode) {}
Mode_t fallbackMode;
};
/**
* @brief TODO: documentation missing
* @details
@ -45,9 +67,11 @@ class Subsystem : public SubsystemBase, public HasModeSequenceIF {
uint32_t maxNumberOfTables);
virtual ~Subsystem();
ReturnValue_t addSequence(SequenceEntry sequence);
ReturnValue_t addSequence(ArrayList<ModeListEntry> *sequence, Mode_t id, Mode_t fallbackSequence,
bool inStore = true, bool preInit = true);
ReturnValue_t addTable(TableEntry table);
ReturnValue_t addTable(ArrayList<ModeListEntry> *table, Mode_t id, bool inStore = true,
bool preInit = true);