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# Structure
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The general structure is driven by the usage of interfaces provided by objects.
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The FSFW uses C++11 as baseline. The intention behind this is that this C++ Standard should be
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widely available, even with older compilers.
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The FSFW uses dynamic allocation during the initialization but provides static containers during runtime.
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This simplifies the instantiation of objects and allows the usage of some standard containers.
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Dynamic Allocation after initialization is discouraged and different solutions are provided in the
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FSFW to achieve that. The fsfw uses run-time type information but exceptions are not allowed.
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The FSFW uses C++17 as baseline. Most modern compilers like GCC should have support for this
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standard, even for micocontrollers.
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The FSFW uses dynamic allocation during the initialization but provides static containers during
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runtime.This simplifies the instantiation of objects and allows the usage of some standard
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containers. Dynamic Allocation after initialization is discouraged and different solutions are
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provided in the FSFW to achieve that. The fsfw uses run-time type information but will not throw
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exceptions.
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# Failure Handling
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