event manager queue depth configurable
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55f6825a03
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4d6f6e6b23
@ -15,12 +15,12 @@ const LocalPool::LocalPoolConfig EventManager::poolConfig = {
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{fsfwconfig::FSFW_EVENTMGMT_EVENTIDMATCHERS, sizeof(EventIdRangeMatcher)},
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{fsfwconfig::FSFW_EVENTMGMR_RANGEMATCHERS, sizeof(ReporterRangeMatcher)}};
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EventManager::EventManager(object_id_t setObjectId)
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EventManager::EventManager(object_id_t setObjectId, uint32_t eventQueueDepth)
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: SystemObject(setObjectId), factoryBackend(0, poolConfig, false, true) {
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mutex = MutexFactory::instance()->createMutex();
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auto mqArgs = MqArgs(setObjectId, static_cast<void*>(this));
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eventReportQueue = QueueFactory::instance()->createMessageQueue(
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MAX_EVENTS_PER_CYCLE, EventMessage::EVENT_MESSAGE_SIZE, &mqArgs);
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eventQueueDepth, EventMessage::EVENT_MESSAGE_SIZE, &mqArgs);
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}
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EventManager::~EventManager() {
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@ -21,9 +21,9 @@ extern const char* translateEvents(Event event);
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class EventManager : public EventManagerIF, public ExecutableObjectIF, public SystemObject {
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public:
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static const uint16_t MAX_EVENTS_PER_CYCLE = 80;
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static const uint16_t DEFAULT_MAX_EVENTS_PER_CYCLE = 80;
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EventManager(object_id_t setObjectId);
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EventManager(object_id_t setObjectId, uint32_t eventQueueDepth);
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virtual ~EventManager();
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void setMutexTimeout(MutexIF::TimeoutType timeoutType, uint32_t timeoutMs);
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