Merge pull request 'Rotation from Quaternions' (#167) from rotation-from-quaternions into develop
Reviewed-on: #167 Reviewed-by: Robin Müller <muellerr@irs.uni-stuttgart.de>
This commit is contained in:
commit
b5e7179af1
@ -153,3 +153,26 @@ double QuaternionOperations::getAngle(const double* quaternion, bool abs) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void QuaternionOperations::rotationFromQuaternions(const double qNew[4], const double qOld[4],
|
||||
const double timeDelta,
|
||||
double rotRate[3]) {
|
||||
double qOldInv[4] = {0, 0, 0, 0};
|
||||
double qDelta[4] = {0, 0, 0, 0};
|
||||
|
||||
inverse(qOld, qOldInv);
|
||||
multiply(qNew, qOldInv, qDelta);
|
||||
if (VectorOperations<double>::norm(qDelta, 4) != 0.0) {
|
||||
normalize(qDelta);
|
||||
}
|
||||
if (VectorOperations<double>::norm(qDelta, 3) == 0.0) {
|
||||
rotRate[0] = 0.0;
|
||||
rotRate[1] = 0.0;
|
||||
rotRate[2] = 0.0;
|
||||
return;
|
||||
}
|
||||
double rotVec[3] = {0, 0, 0};
|
||||
double angle = getAngle(qDelta);
|
||||
VectorOperations<double>::normalize(qDelta, rotVec, 3);
|
||||
VectorOperations<double>::mulScalar(rotVec, angle / timeDelta, rotRate, 3);
|
||||
}
|
||||
|
@ -25,6 +25,9 @@ class QuaternionOperations {
|
||||
|
||||
static void slerp(const double q1[4], const double q2[4], const double weight, double q[4]);
|
||||
|
||||
static void rotationFromQuaternions(const double qNew[4], const double qOld[4],
|
||||
const double timeDelta, double rotRate[3]);
|
||||
|
||||
/**
|
||||
* returns angle in ]-Pi;Pi] or [0;Pi] if abs == true
|
||||
*/
|
||||
|
Loading…
Reference in New Issue
Block a user