just hardcode spill option to true

This commit is contained in:
Robin Müller 2023-03-14 19:54:21 +01:00
parent 5250423d1d
commit f84e3284ab
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2 changed files with 3 additions and 3 deletions

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@ -2,8 +2,8 @@
#include "fsfw/FSFW.h"
PoolManager::PoolManager(object_id_t setObjectId, const LocalPoolConfig& localPoolConfig, bool spillToHigherPools)
: LocalPool(setObjectId, localPoolConfig, true, spillToHigherPools) {
PoolManager::PoolManager(object_id_t setObjectId, const LocalPoolConfig& localPoolConfig)
: LocalPool(setObjectId, localPoolConfig, true, true) {
mutex = MutexFactory::instance()->createMutex();
}

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@ -21,7 +21,7 @@
*/
class PoolManager : public LocalPool {
public:
PoolManager(object_id_t setObjectId, const LocalPoolConfig& poolConfig, bool spillToHigherPools);
PoolManager(object_id_t setObjectId, const LocalPoolConfig& poolConfig);
/**
* @brief In the PoolManager's destructor all allocated memory