fsfw/src/fsfw/datalinklayer/Farm1StateLockout.cpp

26 lines
806 B
C++

#include "fsfw/datalinklayer/Farm1StateLockout.h"
#include "fsfw/datalinklayer/ClcwIF.h"
#include "fsfw/datalinklayer/TcTransferFrame.h"
#include "fsfw/datalinklayer/VirtualChannelReception.h"
Farm1StateLockout::Farm1StateLockout(VirtualChannelReception* setMyVC) : myVC(setMyVC) {}
ReturnValue_t Farm1StateLockout::handleADFrame(TcTransferFrame* frame, ClcwIF* clcw) {
return FARM_IN_LOCKOUT;
}
ReturnValue_t Farm1StateLockout::handleBCUnlockCommand(ClcwIF* clcw) {
myVC->farmBCounter++;
clcw->setRetransmitFlag(false);
clcw->setLockoutFlag(false);
clcw->setWaitFlag(false);
myVC->currentState = &(myVC->openState);
return BC_IS_UNLOCK_COMMAND;
}
ReturnValue_t Farm1StateLockout::handleBCSetVrCommand(ClcwIF* clcw, uint8_t vr) {
myVC->farmBCounter++;
return BC_IS_SET_VR_COMMAND;
}