fsfw/objectmanager/ObjectManager.cpp

95 lines
3.4 KiB
C++

#include <framework/objectmanager/ObjectManager.h>
#include <framework/serviceinterface/ServiceInterfaceStream.h>
#include <cstdlib>
ObjectManager::ObjectManager( void (*setProducer)() ) : produceObjects(setProducer) {
//There's nothing special to do in the constructor.
}
ObjectManager::~ObjectManager() {
std::map<object_id_t, SystemObjectIF*>::iterator it;
for (it = this->objectList.begin(); it != this->objectList.end(); it++) {
delete it->second;
}
}
ReturnValue_t ObjectManager::insert( object_id_t id, SystemObjectIF* object) {
bool insert_return = this->objectList.insert( std::pair< object_id_t, SystemObjectIF* >( id, object ) ).second;
if (insert_return == true) {
// debug << "ObjectManager::insert: Object " << std::hex << (int)id << std::dec << " inserted." << std::endl;
return this->RETURN_OK;
} else {
error << "ObjectManager::insert: Object id " << std::hex << (int)id << std::dec << " is already in use!" << std::endl;
exit(0); //This is very severe and difficult to handle in other places.
return this->INSERTION_FAILED;
}
}
ReturnValue_t ObjectManager::remove( object_id_t id ) {
if ( this->getSystemObject(id) != NULL ) {
this->objectList.erase( id );
debug << "ObjectManager::removeObject: Object " << std::hex << (int)id << std::dec << " removed." << std::endl;
return RETURN_OK;
} else {
error << "ObjectManager::removeObject: Requested object "<< std::hex << (int)id << std::dec << " not found." << std::endl;
return NOT_FOUND;
}
}
SystemObjectIF* ObjectManager::getSystemObject( object_id_t id ) {
std::map<object_id_t, SystemObjectIF*>::iterator it = this->objectList.find( id );
if (it == this->objectList.end() ) {
//Changed for testing different method.
// SystemObjectIF* object = this->produceObjects( id );
// return object;
return NULL;
} else {
return it->second;
}
}
ObjectManager::ObjectManager( ) : produceObjects(NULL) {
}
void ObjectManager::initialize() {
this->produceObjects();
ReturnValue_t return_value = RETURN_FAILED;
uint32_t error_count = 0;
for (std::map<object_id_t, SystemObjectIF*>::iterator it = this->objectList.begin(); it != objectList.end(); it++ ) {
return_value = it->second->initialize();
if ( return_value != RETURN_OK ) {
object_id_t var = it->first;
error << "Object " << std::hex << (int) var << " failed to initialize with code 0x" << return_value << std::dec << std::endl;
error_count++;
}
}
if (error_count > 0) {
error << "ObjectManager::ObjectManager: Counted " << error_count << " failed initializations." << std::endl;
}
//Init was successful. Now check successful interconnections.
error_count = 0;
for (std::map<object_id_t, SystemObjectIF*>::iterator it = this->objectList.begin(); it != objectList.end(); it++ ) {
return_value = it->second->checkObjectConnections();
if ( return_value != RETURN_OK ) {
error << "Object " << std::hex << (int) it->first << " connection check failed with code 0x" << return_value << std::dec << std::endl;
error_count++;
}
}
if (error_count > 0) {
error << "ObjectManager::ObjectManager: Counted " << error_count << " failed connection checks." << std::endl;
}
}
void ObjectManager::printList() {
std::map<object_id_t, SystemObjectIF*>::iterator it;
debug << "ObjectManager: Object List contains:" << std::endl;
for (it = this->objectList.begin(); it != this->objectList.end(); it++) {
debug << std::hex << it->first << " | " << it->second << std::endl;
}
}