fsfw/src/fsfw/cfdp/CfdpHandler.h

64 lines
1.9 KiB
C

//#ifndef FSFW_CFDP_CFDPHANDLER_H_
//#define FSFW_CFDP_CFDPHANDLER_H_
//
//#include "fsfw/ipc/MessageQueueIF.h"
//#include "fsfw/objectmanager/SystemObject.h"
//#include "fsfw/returnvalues/HasReturnvaluesIF.h"
//#include "fsfw/storagemanager/storeAddress.h"
//#include "fsfw/tasks/ExecutableObjectIF.h"
//#include "fsfw/tmtcservices/AcceptsTelecommandsIF.h"
//
// namespace Factory {
// void setStaticFrameworkObjectIds();
//}
//
// class CfdpHandler : public ExecutableObjectIF,
// public AcceptsTelecommandsIF,
// public SystemObject,
// public HasReturnvaluesIF {
// friend void(Factory::setStaticFrameworkObjectIds)();
//
// public:
// CfdpHandler(object_id_t setObjectId, CfdpHandler* distributor);
// /**
// * The destructor is empty.
// */
// virtual ~CfdpHandler();
//
// virtual ReturnValue_t handleRequest(store_address_t storeId);
//
// virtual ReturnValue_t initialize() override;
// virtual uint32_t getIdentifier() const override;
// MessageQueueId_t getRequestQueue() const override;
// ReturnValue_t performOperation(uint8_t opCode) override;
//
// protected:
// /**
// * This is a complete instance of the telecommand reception queue
// * of the class. It is initialized on construction of the class.
// */
// MessageQueueIF* requestQueue = nullptr;
//
// CfdpHandler* distributor = nullptr;
//
// /**
// * The current CFDP packet to be processed.
// * It is deleted after handleRequest was executed.
// */
// CfdpPacketStored currentPacket;
//
// static object_id_t packetSource;
//
// static object_id_t packetDestination;
//
// private:
// /**
// * This constant sets the maximum number of packets accepted per call.
// * Remember that one packet must be completely handled in one
// * #handleRequest call.
// */
// static const uint8_t CFDP_HANDLER_MAX_RECEPTION = 100;
//};
//
//#endif /* FSFW_CFDP_CFDPHANDLER_H_ */