MQM IF update

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Robin Müller 2020-09-26 14:34:49 +02:00
parent eec022f801
commit a0bc6b3c1f

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@ -1,61 +1,77 @@
#ifndef FSFW_IPC_MESSAGEQUEUEIF_H_ #ifndef FSFW_IPC_MESSAGEQUEUEIF_H_
#define FSFW_IPC_MESSAGEQUEUEIF_H_ #define FSFW_IPC_MESSAGEQUEUEIF_H_
// COULDDO: We could support blocking calls
#include "messageQueueDefinitions.h" #include "messageQueueDefinitions.h"
#include "MessageQueueMessage.h" #include "MessageQueueMessageIF.h"
#include "../returnvalues/HasReturnvaluesIF.h" #include "../returnvalues/HasReturnvaluesIF.h"
#include <cstdint>
// COULDDO: We could support blocking calls
// semaphores are being implemented, which makes this idea even more iteresting.
/**
* @defgroup message_queue Message Queue
* @brief Message Queue related software components
*/
class MessageQueueIF { class MessageQueueIF {
public: public:
static const MessageQueueId_t NO_QUEUE = 0; static const MessageQueueId_t NO_QUEUE = 0;
static const uint8_t INTERFACE_ID = CLASS_ID::MESSAGE_QUEUE_IF; static const uint8_t INTERFACE_ID = CLASS_ID::MESSAGE_QUEUE_IF;
/** //! No new messages on the queue
* No new messages on the queue
*/
static const ReturnValue_t EMPTY = MAKE_RETURN_CODE(1); static const ReturnValue_t EMPTY = MAKE_RETURN_CODE(1);
/** //! No space left for more messages
* No space left for more messages
*/
static const ReturnValue_t FULL = MAKE_RETURN_CODE(2); static const ReturnValue_t FULL = MAKE_RETURN_CODE(2);
/** //! Returned if a reply method was called without partner
* Returned if a reply method was called without partner
*/
static const ReturnValue_t NO_REPLY_PARTNER = MAKE_RETURN_CODE(3); static const ReturnValue_t NO_REPLY_PARTNER = MAKE_RETURN_CODE(3);
//! Returned if the target destination is invalid.
static constexpr ReturnValue_t DESTINVATION_INVALID = MAKE_RETURN_CODE(4);
virtual ~MessageQueueIF() {} virtual ~MessageQueueIF() {}
/** /**
* @brief This operation sends a message to the last communication partner. * @brief This operation sends a message to the last communication partner.
* @details This operation simplifies answering an incoming message by using the stored * @details
* lastParnter information as destination. If there was no message received yet * This operation simplifies answering an incoming message by using the
* (i.e. lastPartner is zero), an error code is returned. * stored lastParnter information as destination. If there was no message
* @param message A pointer to a previously created message, which is sent. * received yet (i.e. lastPartner is zero), an error code is returned.
* \return RETURN_OK if ok * @param message
* \return NO_REPLY_PARTNER Should return NO_REPLY_PARTNER if partner was found * A pointer to a previously created message, which is sent.
* @return
* -@c RETURN_OK if ok
* -@c NO_REPLY_PARTNER Should return NO_REPLY_PARTNER if partner was found.
*/ */
virtual ReturnValue_t reply( MessageQueueMessage* message ) = 0; virtual ReturnValue_t reply(MessageQueueMessageIF* message) = 0;
/** /**
* @brief This function reads available messages from the message queue and returns the sender. * @brief This function reads available messages from the message queue
* @details It works identically to the other receiveMessage call, but in addition returns the * and returns the sender.
* sender's queue id. * @details
* @param message A pointer to a message in which the received data is stored. * It works identically to the other receiveMessage call, but in addition
* @param receivedFrom A pointer to a queue id in which the sender's id is stored. * returns the sender's queue id.
* @param message
* A pointer to a message in which the received data is stored.
* @param receivedFrom
* A pointer to a queue id in which the sender's id is stored.
*/ */
virtual ReturnValue_t receiveMessage(MessageQueueMessage* message, virtual ReturnValue_t receiveMessage(MessageQueueMessageIF* message,
MessageQueueId_t *receivedFrom) = 0; MessageQueueId_t *receivedFrom) = 0;
/** /**
* @brief This function reads available messages from the message queue. * @brief This function reads available messages from the message queue.
* @details If data is available it is stored in the passed message pointer. The message's * @details
* original content is overwritten and the sendFrom information is stored in the * If data is available it is stored in the passed message pointer.
* lastPartner attribute. Else, the lastPartner information remains untouched, the * The message's original content is overwritten and the sendFrom
* message's content is cleared and the function returns immediately. * information is stored in theblastPartner attribute. Else, the lastPartner
* @param message A pointer to a message in which the received data is stored. * information remains untouched, the message's content is cleared and the
* function returns immediately.
* @param message
* A pointer to a message in which the received data is stored.
* @return -@c RETURN_OK on success
* -@c MessageQueueIF::EMPTY if queue is empty
*/ */
virtual ReturnValue_t receiveMessage(MessageQueueMessage* message) = 0; virtual ReturnValue_t receiveMessage(MessageQueueMessageIF* message) = 0;
/** /**
* Deletes all pending messages in the queue. * Deletes all pending messages in the queue.
* @param count The number of flushed messages. * @param count The number of flushed messages.
@ -63,57 +79,89 @@ public:
*/ */
virtual ReturnValue_t flush(uint32_t* count) = 0; virtual ReturnValue_t flush(uint32_t* count) = 0;
/** /**
* @brief This method returns the message queue id of the last communication partner. * @brief This method returns the message queue
* id of the last communication partner.
*/ */
virtual MessageQueueId_t getLastPartner() const = 0; virtual MessageQueueId_t getLastPartner() const = 0;
/** /**
* @brief This method returns the message queue id of this class's message queue. * @brief This method returns the message queue
* id of this class's message queue.
*/ */
virtual MessageQueueId_t getId() const = 0; virtual MessageQueueId_t getId() const = 0;
/** /**
* \brief With the sendMessage call, a queue message is sent to a receiving queue. * @brief With the sendMessage call, a queue message
* \details This method takes the message provided, adds the sentFrom information and passes * is sent to a receiving queue.
* it on to the destination provided with an operating system call. The OS's return * @details
* value is returned. * This method takes the message provided, adds the sentFrom information
* \param sendTo This parameter specifies the message queue id to send the message to. * and passes it on to the destination provided with an operating system
* \param message This is a pointer to a previously created message, which is sent. * call. The OS's returnvalue is returned.
* \param sentFrom The sentFrom information can be set to inject the sender's queue id into the message. * @param sendTo
* This variable is set to zero by default. * This parameter specifies the message queue id to send the message to.
* \param ignoreFault If set to true, the internal software fault counter is not incremented if queue is full (if implemented). * @param message
* This is a pointer to a previously created message, which is sent.
* @param sentFrom
* The sentFrom information can be set to inject the sender's queue id
* into the message. This variable is set to zero by default.
* @param ignoreFault
* If set to true, the internal software fault counter is not incremented
* if queue is full (if implemented).
* @return -@c RETURN_OK on success
* -@c MessageQueueIF::FULL if queue is full
*/ */
virtual ReturnValue_t sendMessageFrom( MessageQueueId_t sendTo, MessageQueueMessage* message, MessageQueueId_t sentFrom, bool ignoreFault = false ) = 0; virtual ReturnValue_t sendMessageFrom( MessageQueueId_t sendTo,
/** MessageQueueMessageIF* message, MessageQueueId_t sentFrom,
* @brief This operation sends a message to the given destination. bool ignoreFault = false ) = 0;
* @details It directly uses the sendMessage call of the MessageQueueSender parent, but passes its
* queue id as "sentFrom" parameter.
* @param sendTo This parameter specifies the message queue id of the destination message queue.
* @param message A pointer to a previously created message, which is sent.
* @param ignoreFault If set to true, the internal software fault counter is not incremented if queue is full.
*/
virtual ReturnValue_t sendMessage( MessageQueueId_t sendTo, MessageQueueMessage* message, bool ignoreFault = false ) = 0;
/** /**
* \brief The sendToDefaultFrom method sends a queue message to the default destination. * @brief This operation sends a message to the given destination.
* \details In all other aspects, it works identical to the sendMessage method. * @details
* \param message This is a pointer to a previously created message, which is sent. * It directly uses the sendMessage call of the MessageQueueSender parent,
* \param sentFrom The sentFrom information can be set to inject the sender's queue id into the message. * but passes its queue id as "sentFrom" parameter.
* This variable is set to zero by default. * @param sendTo
* This parameter specifies the message queue id of the destination
* message queue.
* @param message
* A pointer to a previously created message, which is sent.
* @param ignoreFault
* If set to true, the internal software fault counter is not incremented
* if queue is full.
*/ */
virtual ReturnValue_t sendToDefaultFrom( MessageQueueMessage* message, MessageQueueId_t sentFrom, bool ignoreFault = false ) = 0; virtual ReturnValue_t sendMessage( MessageQueueId_t sendTo,
MessageQueueMessageIF* message, bool ignoreFault = false ) = 0;
/**
* @brief The sendToDefaultFrom method sends a queue message
* to the default destination.
* @details
* In all other aspects, it works identical to the sendMessage method.
* @param message
* This is a pointer to a previously created message, which is sent.
* @param sentFrom
* The sentFrom information can be set to inject the sender's queue id
* into the message. This variable is set to zero by default.
* @return -@c RETURN_OK on success
* -@c MessageQueueIF::FULL if queue is full
*/
virtual ReturnValue_t sendToDefaultFrom( MessageQueueMessageIF* message,
MessageQueueId_t sentFrom, bool ignoreFault = false ) = 0;
/** /**
* @brief This operation sends a message to the default destination. * @brief This operation sends a message to the default destination.
* @details As in the sendMessage method, this function uses the sendToDefault call of the * @details
* Implementation class and adds its queue id as "sentFrom" information. * As in the sendMessage method, this function uses the sendToDefault
* call of the Implementation class and adds its queue id as
* "sentFrom" information.
* @param message A pointer to a previously created message, which is sent. * @param message A pointer to a previously created message, which is sent.
* @return -@c RETURN_OK on success
* -@c MessageQueueIF::FULL if queue is full
*/ */
virtual ReturnValue_t sendToDefault( MessageQueueMessage* message ) = 0; virtual ReturnValue_t sendToDefault( MessageQueueMessageIF* message ) = 0;
/** /**
* \brief This method is a simple setter for the default destination. * @brief This method is a simple setter for the default destination.
*/ */
virtual void setDefaultDestination(MessageQueueId_t defaultDestination) = 0; virtual void setDefaultDestination(MessageQueueId_t defaultDestination) = 0;
/** /**
* \brief This method is a simple getter for the default destination. * @brief This method is a simple getter for the default destination.
*/ */
virtual MessageQueueId_t getDefaultDestination() const = 0; virtual MessageQueueId_t getDefaultDestination() const = 0;
@ -122,4 +170,4 @@ public:
#endif /* FRAMEWORK_IPC_MESSAGEQUEUEIF_H_ */ #endif /* FSFW_IPC_MESSAGEQUEUEIF_H_ */