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fsfw_example_public/doc/README-linux.md

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FSFW demo with the Linux OSAL

This demo can be run on a Linux host computer. The application can be built with Make or with CMake. It is generally assumed that the application will still run on a host computer, so the bsp_hosted folder is used.

This demo still uses the Linux abstraction OSAL, so it is in principle possible to compile it for embedded linux by setting the correct cross compiler by supplying CROSS_COMPILE=<toolchain> to the make command (however, a custom makefile is propably still necessary).

Generical Information

These steps were tested for Ubuntu 20.04. Adapt accordingly for used Linux distribution. If not done yet, install the full C++ build chain:

sudo apt-get install build-essential

Linux has a limit to message queue message. Please see the section to set up UNIX environment for more information. Sometimes, special steps are necessary so the real-time functionalities can be used without root privileges. Instructions are contained in the setup section for UNIX as well.

Building the software with CMake

CMake should be installed first. More detailed information on the CMake build process and options can be found in the CMake README. Readers unfamiliar with CMake should read this first. The following steps will show to to build the Debug executable using the "Unix Makefiles" generator in the command line to be as generic as possible.

  1. Clone the repository with

    git clone https://egit.irs.uni-stuttgart.de/fsfw/fsfw_example.git
    cd fsfw_example
    
  2. Update all the submodules

    git submodule init
    git submodule update
    
  3. Navigate into the cloned repository and create a folder for the build. We will create a Debug build folder.

    mkdir build-Debug-Linux
    cd build-Debug-Linux
    
  4. Create and configure the build system. The CMake default build system shoule be "Unix Makefiles" by default. If this is not the case, add -G "Unix Makefiles to the command. Type cmake --help for more information.

    cmake -DOS_FSFW=linux -DCMAKE_BUILD_TYPE=Debug ..
    

    The build configuration can also be performed with the shell scripts located inside cmake/scripts/Linux or the Python helper script cmake_build_config.py inside cmake/scripts. The configured build options can now be shown with cmake -L.

  5. Build the application

    cmake --build . -j
    

    The application will be located inside the Debug folder.

Setting up Eclipse for CMake projects

The separate Eclipse README specifies how to set up Eclipse to build CMake projects. The debug output is colored by default. It is recommended to install the ANSI Escape in Console plugin in Eclipse so the coloring works in the Eclipse console.

Building the software with Make

  1. Clone the repository with

    git clone https://egit.irs.uni-stuttgart.de/fsfw/fsfw_example.git
    cd fsfw_example
    
  2. Update all the submodules

    git submodule init
    git submodule sync
    git submodule update
    
  3. Copy the Makefile-Linux file in the buildsystem/make folder into the root folder and rename it to Makefile

    cp buildsyste/make/Makefile-Linux .
    mv Makefile-Linux Makefile
    
  4. After that, the linux binary can be built with:

    make -j all
    

    to compile for Linux. All will build the debug version, which can also be built with the target debug. The optimized release version can be built with the target release.

  5. Run the binary located inside the _bin folder.

Setting up UNIX environment for real-time functionalities

Please note that on most UNIX environments (e.g. Ubuntu), the real time functionalities used by the UNIX pthread module are restricted, which will lead to permission errors when creating these tasks and configuring real-time properites like scheduling priorities.

To solve this issues, try following steps:

  1. Edit the /etc/security/limits.conf file and add following lines at the end:
<username>   hard   rtprio  99
<username>   soft   rtprio  99

The soft limit can also be set in the console with ulimit -Sr if the hard limit has been increased, but it is recommended to add it to the file as well for convenience. If adding the second line is not desired for security reasons, the soft limit needs to be set for each session. If using an IDE like eclipse in that case, the IDE needs to be started from the console after setting the soft limit higher there. After adding the two lines to the file, the computer needs to be restarted.

It is also recommended to perform the following change so that the unlockRealtime script does not need to be run anymore each time. The following steps raise the maximum allowed message queue length to a higher number permanently, which is required for some framework components. The recommended values for the new message length is 130.

  1. Edit the /etc/sysctl.conf file
sudo nano /etc/sysctl.conf

Append at end:

fs/mqueue/msg_max = <newMsgMaxLen>

Apply changes with:

sudo sysctl -p

A possible solution which only persists for the current session is

echo <newMsgMax> | sudo tee /proc/sys/fs/mqueue/msg_max

or running the unlockRealtime script.

  1. Run the shell script inside the linux folder
./unlockRealtime

This script executes the sudo setcap 'cap_sys_nice=eip' \<application\> command on the binaries, increases the soft real time limit of the current session and increases the maximum number of message queues by setting /proc/sys/fs/mqueue/msg_max. All changes are only applied for the current session (read 2. and 3. for a permanent solution). If running the script before executing the binary does not help or an warning is issue that the soft real time value is invalid, the hard real-time limit of the system might not be high enough (see step 1).