Merge branch 'add_cuc_time_impl' into all_features
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commit
0968d60c05
@ -64,10 +64,20 @@ pub fn fractional_part_from_subsec_ns(
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if ns > sec_as_ns {
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panic!("passed nanosecond value larger than 1 second");
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}
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let resolution = fractional_res_to_div(res) as u64;
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// Use integer division because this can reduce code size of really small systems.
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// First determine the nanoseconds for the smallest segment given the resolution.
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// Then divide by that to find out the fractional part. An integer division floors
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// which is what we want here.
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let fractional_part = ns / (sec_as_ns / fractional_res_to_div(res) as u64);
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// Then divide by that to find out the fractional part. For the calculation of the smallest
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// fraction, we perform a ceiling division. This is because if we would use the default
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// flooring division, we would divide by a smaller value, thereby allowing the calculation to
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// invalid fractional parts which are too large. For the division of the nanoseconds by the
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// smallest fraction, a flooring division is correct.
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// The multiplication with 100000 is necessary to avoid precision loss during integer division.
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// TODO: Floating point division might actually be faster option, but requires additional
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// code on small embedded systems..
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let fractional_part = ns * 100000 / ((sec_as_ns * 100000 + resolution) / resolution);
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// Floating point division.
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//let fractional_part = (ns as f64 / ((sec_as_ns as f64) / resolution as f64)).floor() as u32;
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Some(FractionalPart(res, fractional_part as u32))
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}
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@ -914,4 +924,25 @@ mod tests {
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let res = stamp.update_from_now();
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assert!(res.is_ok());
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}
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#[test]
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fn assert_largest_fractions() {
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let fractions = fractional_part_from_subsec_ns(FractionalResolution::SixtyNs, 10u64.pow(9) - 1).unwrap();
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// The value can not be larger than representable by 3 bytes
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// Assert that the maximum resolution can be reached
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assert_eq!(fractions.1, 2_u32.pow(3 * 8) - 2);
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}
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// extern crate test;
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// use test::Bencher;
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//
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// #[bench]
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// fn speed_test(b: &mut Bencher) {
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// let ns = 10_u32.pow(9) - 1;
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// let sec_as_ns = ns + 1;
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// let resolution = 2_u32.pow(3 * 8) - 1;
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// b.iter(|| {
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// ns * 100000 / ((sec_as_ns * 100000 + resolution) / resolution)
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// });
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// }
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}
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