object manager improvements

This commit is contained in:
Robin Müller 2020-06-04 21:11:49 +02:00
parent 849053b830
commit 569724843e
1 changed files with 15 additions and 19 deletions

View File

@ -2,21 +2,19 @@
#include <framework/serviceinterface/ServiceInterfaceStream.h>
#include <cstdlib>
ObjectManager::ObjectManager( void (*setProducer)() ) : produceObjects(setProducer) {
ObjectManager::ObjectManager( void (*setProducer)() ):
produceObjects(setProducer) {
//There's nothing special to do in the constructor.
}
ObjectManager::~ObjectManager() {
std::map<object_id_t, SystemObjectIF*>::iterator it;
for (it = this->objectList.begin(); it != this->objectList.end(); it++) {
delete it->second;
}
// Map is STL object and deletes its own pointers.
}
ReturnValue_t ObjectManager::insert( object_id_t id, SystemObjectIF* object) {
bool insert_return = this->objectList.insert( std::pair< object_id_t, SystemObjectIF* >( id, object ) ).second;
if (insert_return == true) {
auto returnPair = objectList.emplace(id, object);
if (returnPair.second) {
// sif::debug << "ObjectManager::insert: Object " << std::hex
// << (int)id << std::dec << " inserted." << std::endl;
return this->RETURN_OK;
@ -44,18 +42,15 @@ ReturnValue_t ObjectManager::remove( object_id_t id ) {
SystemObjectIF* ObjectManager::getSystemObject( object_id_t id ) {
std::map<object_id_t, SystemObjectIF*>::iterator it = this->objectList.find( id );
if (it == this->objectList.end() ) {
//Changed for testing different method.
// SystemObjectIF* object = this->produceObjects( id );
// return object;
return NULL;
auto listIter = this->objectList.find( id );
if (listIter == this->objectList.end() ) {
return nullptr;
} else {
return it->second;
return listIter->second;
}
}
ObjectManager::ObjectManager( ) : produceObjects(NULL) {
ObjectManager::ObjectManager() : produceObjects(nullptr) {
}
@ -63,7 +58,7 @@ void ObjectManager::initialize() {
this->produceObjects();
ReturnValue_t return_value = RETURN_FAILED;
uint32_t error_count = 0;
for (std::map<object_id_t, SystemObjectIF*>::iterator it = this->objectList.begin(); it != objectList.end(); it++ ) {
for (auto it = this->objectList.begin(); it != objectList.end(); it++ ) {
return_value = it->second->initialize();
if ( return_value != RETURN_OK ) {
object_id_t var = it->first;
@ -79,10 +74,11 @@ void ObjectManager::initialize() {
}
//Init was successful. Now check successful interconnections.
error_count = 0;
for (std::map<object_id_t, SystemObjectIF*>::iterator it = this->objectList.begin(); it != objectList.end(); it++ ) {
return_value = it->second->checkObjectConnections();
for (auto listIter = this->objectList.begin();
listIter != objectList.end(); listIter++ ) {
return_value = listIter->second->checkObjectConnections();
if ( return_value != RETURN_OK ) {
sif::error << "Object " << std::hex << (int) it->first
sif::error << "Object " << std::hex << (int) listIter->first
<< " connection check failed with code 0x" << return_value
<< std::dec << std::endl;
error_count++;