fsfw/datapoollocal/LocalPoolObjectBase.h

64 lines
1.8 KiB
C++

#ifndef FSFW_DATAPOOLLOCAL_LOCALPOOLOBJECTBASE_H_
#define FSFW_DATAPOOLLOCAL_LOCALPOOLOBJECTBASE_H_
#include "MarkChangedIF.h"
#include "../datapoollocal/LocalDataPoolManager.h"
#include "../datapool/PoolVariableIF.h"
class LocalPoolObjectBase: public PoolVariableIF,
public HasReturnvaluesIF,
public MarkChangedIF {
public:
LocalPoolObjectBase(lp_id_t poolId,
HasLocalDataPoolIF* hkOwner, DataSetIF* dataSet,
pool_rwm_t setReadWriteMode);
LocalPoolObjectBase(object_id_t poolOwner, lp_id_t poolId,
DataSetIF* dataSet = nullptr,
pool_rwm_t setReadWriteMode = pool_rwm_t::VAR_READ_WRITE);
void setReadWriteMode(pool_rwm_t newReadWriteMode);
pool_rwm_t getReadWriteMode() const;
bool isValid() const override;
void setValid(bool valid) override;
void setChanged(bool changed) override;
bool hasChanged() const override;
lp_id_t getDataPoolId() const override;
void setDataPoolId(lp_id_t poolId);
protected:
/**
* @brief To access the correct data pool entry on read and commit calls,
* the data pool id is stored.
*/
uint32_t localPoolId = PoolVariableIF::NO_PARAMETER;
/**
* @brief The valid information as it was stored in the data pool
* is copied to this attribute.
*/
bool valid = false;
/**
* @brief A local pool variable can be marked as changed.
*/
bool changed = false;
/**
* @brief The information whether the class is read-write or
* read-only is stored here.
*/
ReadWriteMode_t readWriteMode = pool_rwm_t::VAR_READ_WRITE;
//! @brief Pointer to the class which manages the HK pool.
LocalDataPoolManager* hkManager;
};
#endif /* FSFW_DATAPOOLLOCAL_LOCALPOOLOBJECTBASE_H_ */